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 Post subject: Geographical changes on Solstheim?
PostPosted: Sat Feb 09, 2013 6:37 am 
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Something that irritates me a bit on Solstheim is why so many places are now (after about 200 years) have moved from on place to another.

Particular places are:

The Earth Stone, The Beast Stone, Thirsk Mead Hall and Benkongerike.

You could say for the two stones they maybe moved due to earthquakes, although then the Beast stone must have moved hill upwards, very unlikely.

Just an oversight from Beth or Gameplay over historical correctness?

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 Post subject: Re: Geographical changes on Solstheim?
PostPosted: Sat Feb 09, 2013 7:18 am 
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Retcons, the only thing in games that is correct is whatever is said in the newest game.

Skyrim got nothing wrong, it just made Morrowind wrong.

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 Post subject: Re: Geographical changes on Solstheim?
PostPosted: Sat Feb 09, 2013 4:11 pm 
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In "reality", distances are much longer than in the game. In my opinion, they did the same thing here with Solstheim : altering distances for gameplay reasons.


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 Post subject: Re: Geographical changes on Solstheim?
PostPosted: Sat Feb 09, 2013 10:19 pm 
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Don't know whether this belongs here or into the Logical Inconsistencies thread, but Dragonborn DLC confirms that the Dwemer, in addition to what we already knew of their general tech-magic awesomeness, had developped time travel. How else would they have managed to show up in Solstheim sometime in the 200 years between TES III and V, some 3000 years or so after their disappearance from Mundus, build some fine specimens of Dwarven architecture for us to explore and disappear again?

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 Post subject: Re: Geographical changes on Solstheim?
PostPosted: Sat Feb 09, 2013 10:52 pm 
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They were probably covered in ice before Red Mountain erupted.

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 Post subject: Re: Geographical changes on Solstheim?
PostPosted: Sun Feb 10, 2013 6:19 am 
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For the Dwemer city where you travel with Neloth it is said that it was sunk to the sea like Atlantis. The other dwemer areas could have been buried under the ground/ice before the earthquakes/eruptions.

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 Post subject: Re: Geographical changes on Solstheim?
PostPosted: Sun Feb 10, 2013 7:35 am 
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Ah, the loveable morrowind fans. Never pass up the opportunity to remind us how much worse things are when they are slightly different from the only good game that was ever created

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 Post subject: Re: Geographical changes on Solstheim?
PostPosted: Sun Feb 10, 2013 8:08 am 
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^^ Nah its not like that soda popinski. Dragonborn is a great dlc with a nostalgic touch, I really like it.
But I don't understand why they moved around some locations, this has no gameplay value at all.
Lets say I am a bit of a perfectionist and don't like unexplained, not necessary, illogical changes^^.

Also if you look at the allmaker stones the change that the Tree stone and Beast stone are now almost at the same location is quite irritating you would await that such spiritual stones are spread out across the whole island and not 2 at the same location.

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 Post subject: Re: Geographical changes on Solstheim?
PostPosted: Sun Feb 10, 2013 2:47 pm 
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Speaking for myself, I didn't mean to diss Dragonborn, I'm actually enjoying the blast from the past a lot. I also do understand that when you introduce new content to an already well known setting, some degree of change and retcon is inevitable. That doesn't mean I can't be amused thinking of those changes from a gameworld-immanent POV, does it?

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Eine insel mit nur einem berg, doch der ist innen heiß
Und spuckt asche, pest und corprus, wo kein mensch 'ne kur für weiß -
Ja, wie mag die insel heißen, von Vivec bis Dagon Fel?
Jeder sollte einmal reisen in das schöne Vvardenfell!

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 Post subject: Re: Geographical changes on Solstheim?
PostPosted: Sun Feb 10, 2013 3:17 pm 
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Well I would have to assume that any changes are due to the programming side of the equation, and weren't due to any in game lore. I've never made a video game, but they were probably trying to get as much put on the island without anything being too close, so maybe some things had to get moved around a bit

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 Post subject: Re: Geographical changes on Solstheim?
PostPosted: Sun Feb 10, 2013 9:14 pm 
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In terms of lore, the games have only ever been representations of the "actual" Tamriel. That is, what you see in Morrowind and what you see in Dragonborn are different because the games aren't supposed to be historical depictions of Tamriel. They're Tamriel filtered through a gameplay lens. Some things are left out or moved from one depiction to the next to fit the needs of the game, but the "real" Tamriel isn't what's changing, just the depiction. It's like two paintings of the same mountain with different features emphasized.

Which is basically an overcomplicated lore justification for, "They changed it because they thought it would be more fun that way."


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 Post subject: Re: Geographical changes on Solstheim?
PostPosted: Sun Feb 10, 2013 9:29 pm 
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SajuukKhar wrote:
Retcons, the only thing in games that is correct is whatever is said in the newest game.

Skyrim got nothing wrong, it just made Morrowind wrong.


VictorVVV wrote:
In "reality", distances are much longer than in the game. In my opinion, they did the same thing here with Solstheim : altering distances for gameplay reasons.



Both of these are the most probable, imo.

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