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 Post subject: Re: Dragonborn (DLC) Discussion
PostPosted: Thu Dec 13, 2012 2:24 am 
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House of the Wolf wrote:
No, but summoning Seekers is pretty awesome.


Is that a book power? Or a spell? Haven't found that one yet


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 Post subject: Re: Dragonborn (DLC) Discussion
PostPosted: Thu Dec 13, 2012 2:26 am 
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Razz wrote:
House of the Wolf wrote:
No, but summoning Seekers is pretty awesome.


Is that a book power? Or a spell? Haven't found that one yet


Spell, i've found it like 10 times it seems.


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 Post subject: Re: Dragonborn (DLC) Discussion
PostPosted: Thu Dec 13, 2012 3:08 am 
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It's a spell book. It's pretty common in Apocrypha. I've found multiple copies within the same Black Book, and sometimes the actual Seekers drop it. (Which makes sense, as they summon shadow clones.)

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 Post subject: Re: Dragonborn (DLC) Discussion
PostPosted: Thu Dec 13, 2012 11:04 pm 
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Glass bow of the stag prince: "wielder receives an increasingly powerful blessing for every 20 animals killed by the bow. X animals killed." When equipped with 0 kills an active effect "Blessing of the Stag Prince: Receive an additional 5 health and stamina while the Bow is equipped" shows.

Currently finding animals to kill to see how much it boosts.

EDIT: Riekling riders/chargers do not count as animals. Bristlebacks do count if not mounted.

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 Post subject: Re: Dragonborn (DLC) Discussion
PostPosted: Fri Dec 14, 2012 1:41 am 
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Where do you find it (the Glass Bow of the Stag Prince, I mean)?


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 Post subject: Re: Dragonborn (DLC) Discussion
PostPosted: Fri Dec 14, 2012 2:11 am 
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House of the Wolf wrote:
Where do you find it (the Glass Bow of the Stag Prince, I mean)?


Falas Selvayn at the Ramshackle Trading Post.


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 Post subject: Re: Dragonborn (DLC) Discussion
PostPosted: Fri Dec 14, 2012 2:46 am 
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He has it equipped and you have to pickpocket it.

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 Post subject: Re: Dragonborn (DLC) Discussion
PostPosted: Fri Dec 14, 2012 2:50 am 
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I am fighting a dragon.… on dragon back. It is awesome, thunderbolts flying through the air as the mountain air blows through my Dunmer's hair.

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 Post subject: Re: Dragonborn (DLC) Discussion
PostPosted: Fri Dec 14, 2012 2:57 am 
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Hissien wrote:
I am fighting a dragon.… on dragon back. It is awesome, thunderbolts flying through the air as the mountain air blows through my Dunmer's hair.


Where and when did this take place? Dragons rarely spawn close together on my game - although once, when randomly exploring in the wilderness, I was attacked by two normal Dragons, one Ancient Dragon and one Frost Dragon simultaneously. I wish now that I'd had Bend Will back then, but this was way before that DLC came out. It was nearly a year ago in fact. I think one of the early patches must have toned down the random Dragon encounters or something.

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 Post subject: Re: Dragonborn (DLC) Discussion
PostPosted: Fri Dec 14, 2012 3:03 am 
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My elder dragon glitched up, he spawned outside of the college of winterhold. Then I told him to land and he flew southwest towards a dragon mount and encountered another elder dragon. That said he glitched again and when I tried to fast travel back to winterhold I was floating in midair unable to move. But it was totally worth it.

Also you could just fast travel to a dragon mount, it isn't that hard.

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 Post subject: Re: Dragonborn (DLC) Discussion
PostPosted: Fri Dec 14, 2012 5:05 am 
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Interesting bug: Walked into Thirsk, and the environment never rendered; the NPCs were walking around in a void, with movable-items falling out of place through it.


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 Post subject: Re: Dragonborn (DLC) Discussion
PostPosted: Fri Dec 14, 2012 7:16 am 
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A morag tong assassin just yelled "your soul will be a gift for Boethiah". Didn't they praise Mephala or someone?

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 Post subject: Re: Dragonborn (DLC) Discussion
PostPosted: Fri Dec 14, 2012 10:39 am 
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ZackyZombify wrote:
A morag tong assassin just yelled "your soul will be a gift for Boethiah". Didn't they praise Mephala or someone?



Yeah i thought Mephala was the M Tong patron, but Azura, Boethia and Mephala are the new 'real' tribunal in the Dunmer pantheon so i spose things might have changed. Also there's a chance the game recognises the guy as a dunmer instead Morag Tong member and this is nothing to do with lore


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 Post subject: Re: Dragonborn (DLC) Discussion
PostPosted: Fri Dec 14, 2012 11:10 am 
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This isn't me being an "elitist", but I genuinely feel kind of bad for PC and PS3 players. :(

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 Post subject: Re: Dragonborn (DLC) Discussion
PostPosted: Fri Dec 14, 2012 12:08 pm 
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Really, am I the only person who isn't that blown away by Dragonborn. Some of it is fun, some of it I found really tedious. Apart for the light chitin armour there is nothing has been added that I couldn't live without.


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 Post subject: Re: Dragonborn (DLC) Discussion
PostPosted: Fri Dec 14, 2012 12:19 pm 
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House of the Wolf wrote:
Interesting bug: Walked into Thirsk, and the environment never rendered; the NPCs were walking around in a void, with movable-items falling out of place through it.

This has been happening to me often lately.

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 Post subject: Re: Dragonborn (DLC) Discussion
PostPosted: Fri Dec 14, 2012 1:10 pm 
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Stormborn wrote:
Really, am I the only person who isn't that blown away by Dragonborn. Some of it is fun, some of it I found really tedious. Apart for the light chitin armour there is nothing has been added that I couldn't live without.


If all you care about in a new DLC is armor you should probably get a pc and just download armor mods...


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 Post subject: Re: Dragonborn (DLC) Discussion
PostPosted: Fri Dec 14, 2012 2:01 pm 
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It seems like they've improved upon their designs of dungeons/ruins with both DLCs. I had to go to one back in Skyrim for Neloth, and it seemed boring compared to the ones added by DG and DB.


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 Post subject: Re: Dragonborn (DLC) Discussion
PostPosted: Fri Dec 14, 2012 2:08 pm 
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Hissien wrote:
House of the Wolf wrote:
Interesting bug: Walked into Thirsk, and the environment never rendered; the NPCs were walking around in a void, with movable-items falling out of place through it.

This has been happening to me often lately.

Most times when I first walk into Faendal's house on a new character to loot it or whatever half of the house isn't rendered and so there's a giant void and all the items keep respawning in the air. It's like a terrible game of catch.

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 Post subject: Re: Dragonborn (DLC) Discussion
PostPosted: Fri Dec 14, 2012 2:19 pm 
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I loved the direction they went with dungeons. You're exactly right they're way more fun than in the mainland. Really? The only thing you liked was chitin? That's the part I think was the worse. It's so ugly. I liked the MT armor from oblivion better than in DB even if it was just a black hood and leather.

EDIT: Forgot to add that every 20 animals killed adds 5 health and stamina to the Bow of the Stag Prince's active effect/blessing.

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 Post subject: Re: Dragonborn (DLC) Discussion
PostPosted: Fri Dec 14, 2012 2:36 pm 
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I like the look of this iteration's Bonemold and Stahlrim, and the new Nord armor is pretty nifty--not to mention, the armor the Skaal wear (my new favorite for RP'ing).


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 Post subject: Re: Dragonborn (DLC) Discussion
PostPosted: Fri Dec 14, 2012 5:54 pm 
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House of the Wolf wrote:
I like the look of this iteration's Bonemold and Stahlrim, and the new Nord armor is pretty nifty--not to mention, the armor the Skaal wear (my new favorite for RP'ing).

I'm very much against the new Ice but I agree with the Nord. The Ringmail was pretty cool but the style in the new Nord is breathtakingly sharp. Love the new wolf btw.

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 Post subject: Re: Dragonborn (DLC) Discussion
PostPosted: Fri Dec 14, 2012 7:54 pm 
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Huntershound wrote:
House of the Wolf wrote:
I like the look of this iteration's Bonemold and Stahlrim, and the new Nord armor is pretty nifty--not to mention, the armor the Skaal wear (my new favorite for RP'ing).

I'm very much against the new Ice but I agree with the Nord. The Ringmail was pretty cool but the style in the new Nord is breathtakingly sharp. Love the new wolf btw.

I love the carved nordic armor, the pauldrons have a nice touch and it doesn't look like it couldn't take a few hits realistically before giving way. Actually I didn't mind the stalhrim cuirass at all, I also didn't mind the stalhrim boots or gauntlets it was in fact the helmet I didn't like.

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 Post subject: Re: Dragonborn (DLC) Discussion
PostPosted: Fri Dec 14, 2012 9:32 pm 
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ZackyZombify wrote:
A morag tong assassin just yelled "your soul will be a gift for Boethiah". Didn't they praise Mephala or someone?


Mephala is the principle deity of the Morag Tong specifically, but Mephala and Boethiah are allied spirits. Especially in Dunmeri religion, where they worked together with Azura to teach the Chimer to be different from the Altmer. So it's not that strange.

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 Post subject: Re: Dragonborn (DLC) Discussion
PostPosted: Fri Dec 14, 2012 9:48 pm 
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ZackyZombify wrote:

EDIT: Forgot to add that every 20 animals killed adds 5 health and stamina to the Bow of the Stag Prince's active effect/blessing.


Let us know if you find a limit where the bonuses stop increasing


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