UESP Forums

Discuss the uesp.net site and Elder Scrolls topics.
* FAQ    * Search
* Register    * Login
It is currently Thu Mar 28, 2024 7:21 pm

Loading

All times are UTC

Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 1893 posts ]  Go to page Previous  1 ... 7, 8, 9, 10, 11, 12, 13 ... 76  Next
Author Message
 Post subject: Re: Dawnguard.
PostPosted: Fri May 25, 2012 12:09 pm 
Offline
Master
Master
User avatar

Joined: Tue Mar 13, 2012 11:09 am
Posts: 1245
UESPoints: 0
I'm thinking the "hold" thing may be some animation like Vyrthur gets killed and Serana holds his/her dead body or something.

I am also glad it appears vampires are getting coffins to sleep in.

_________________
So where is my dream? It is the continuation of reality. But where is my reality? It is at the end of your dream.


Last edited by SajuukKhar on Fri May 25, 2012 3:09 pm, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: Dawnguard.
PostPosted: Fri May 25, 2012 3:08 pm 
Offline
Master
Master
User avatar

Joined: Tue Mar 13, 2012 11:09 am
Posts: 1245
UESPoints: 0
opps meant to put that on my above post

_________________
So where is my dream? It is the continuation of reality. But where is my reality? It is at the end of your dream.


Top
 Profile  
 
 Post subject: Re: Dawnguard.
PostPosted: Fri May 25, 2012 8:16 pm 
Offline
Novice
Novice

Joined: Sun Apr 22, 2012 1:22 pm
Posts: 52
ES Games: Oblivion and Skyrim
Platform: Xbox
UESPoints: 0
It looks like there might be at least two separate quest-lines (One Snow Prince/Falmer and the other Vampire orientated.)
We have already seen the Vampire Lords in the Game Jam video so it makes sense that they could be included. It's also worth noting you had flying Vampires in Vvardenfell so now we have two connections to Morrowind (the Snow Prince in Solstheim and flying Vampires in Vvardenfell).


Top
 Profile  
 
 Post subject: Re: Dawnguard.
PostPosted: Sat May 26, 2012 9:47 am 
Offline
Associate
Associate
User avatar

Joined: Sun Jan 29, 2012 4:37 pm
Posts: 16
Location: London, UK
ES Games: Daggerfall, Morrowind, Oblivion, Skyrim
Platform: PC
UESPoints: 0
Hmmmm, an anti-vampire crusade by the falmer? Seems a bit far-fetched lore-wise, unless Meridia has promised to cure the falmer as a reward. More likely two seperate quests, one vampire based and the other falmer based, with some sort of crossover maybe. Remember how in the Main Quest the Jarl of Whiterun refuses to let the hero imprison a Dragon in his hold until you do something about the civil war?

I'm certainly hoping that the DLC will have a very rich and complex questline which (fingers crossed) appears to be the case.


Top
 Profile  
 
 Post subject: Re: Dawnguard.
PostPosted: Sun May 27, 2012 7:06 pm 
Offline
Master
Master
User avatar

Joined: Tue Mar 13, 2012 11:09 am
Posts: 1245
UESPoints: 0
Apparently someone found NEW Dawnguard stuff from the 1.6 beta patch

http://forums.bethsoft.com/topic/137661 ... ry20835210
Karellan wrote:
Has anyone else stumbled upon this? If you install the 1.6 beta patch and do a saveini console command (which forces the game to create an .ini file with ALL the configurable settings), some VERY interesting settings pop up:

[general]
fPlayerFlyingMountBaseTargetSpeed=700.0000

[Verlet]
bUseConstantStepDelta=1
bUseRotationBasedTransformUpdate=1
uiNumIter=50
fGravity=-1500.0000
uCapeClothNumPin=12
fVerticalCapsuleOffset=50.0000

Does this mean that FLYING DRAGON MOUNTS (!!!) and verlet integration (think flails and morningstars, capes, 'bendable' trees, flabby giants) are confirmed? I think so. Any .ini setting means that the game already has relevant code regarding them... all we need is the Dawnguard DLC to actually add the content.

For those skeptical about it: the law of conservation applies. Why would Bethesda deliberately add stuff to the game (that's pretty much inaccessible right now) that's nearly undiscoverable... if not for Dawnguard? It's not uncommon to 'prep' the game code before a DLC comes. Remember that the Construction Kit got broken with patch 1.6 due to new subrecords and headers added to base game files.

Also, remember that we already have the following things from the GameJam:
1. Ranged killcams
2. Enhanced underwater effects
3. Kinect support
4. Mounted combat.

This is a very promising find IMO. This means that we could see even MORE of the gamejam goodies in upcoming patches and DLC.

_________________
So where is my dream? It is the continuation of reality. But where is my reality? It is at the end of your dream.


Top
 Profile  
 
 Post subject: Re: Dawnguard.
PostPosted: Sun May 27, 2012 10:10 pm 
Offline
Grand Master
Grand Master
User avatar

Joined: Thu Dec 08, 2011 9:00 pm
Posts: 1847
UESPoints: 0
Interesting.

Of course, this could also be prep for 1.7, when they (might) make Odahviing and potentially Paarthurnax rideable.

_________________
Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo


Top
 Profile  
 
 Post subject: Re: Dawnguard.
PostPosted: Sun May 27, 2012 10:11 pm 
Offline
Warder
Warder
User avatar

Joined: Sat Mar 12, 2011 6:10 pm
Posts: 533
ES Games: Skyrim, Oblivion
Platform: xbox 360
Status: Would it kill 'em to get some beer now and then?
UESPoints: 0
I just read The Falmer: A Study (I believe thats what its called)

That book definitely foreshadows a falmer invasion.

_________________
Image


Top
 Profile  
 
 Post subject: Re: Dawnguard.
PostPosted: Mon May 28, 2012 9:37 am 
Offline
Apprentice
Apprentice

Joined: Mon Aug 15, 2011 8:15 am
Posts: 165
Location: England.
ES Games: Oblivion, Morrowind, Skyrim
Platform: Xbox 360
UESPoints: 0
Wow, i hope they add Morningstars and capes. CAPES!!! My assassin would look even more badass if he had a cape.

Just a question as well. I play on two accounts, one on Xbox LIVE and one offline. Will my offline account still get the patch? I've noticed the underwater visuals have improved, and the iron dagger exploit has been nerfed, both things that were integrated as part of a patch. Will patch 1.6 apply to both accounts?

_________________
For the glory of the Aldmeri Dominion!


Top
 Profile  
 
 Post subject: Re: Dawnguard.
PostPosted: Mon May 28, 2012 10:23 am 
Offline
Guardian
Guardian
User avatar

Joined: Tue Jun 14, 2011 2:05 am
Posts: 663
Location: NZer'Land
ES Games: Morrowind, Oblivion, Skyrim, ESO
Platform: PC, Xbox
Status: Nil
Other Profiles: Creator Of All (Xbox)
UESPoints: 0
drumgodrob wrote:
Wow, i hope they add Morningstars and capes. CAPES!!! My assassin would look even more badass if he had a cape.

Just a question as well. I play on two accounts, one on Xbox LIVE and one offline. Will my offline account still get the patch? I've noticed the underwater visuals have improved, and the iron dagger exploit has been nerfed, both things that were integrated as part of a patch. Will patch 1.6 apply to both accounts?


On Xbox, any downloaded, or installed patches, or expansion are saved to the Hard Drive. Therefore, they effect all profiles.

So yes, your offline profile should also recieve the benefits (or lack thereof) of the patch.

_________________
Quote:
*advice given by Believe does not necessarily reflect the views or opinions of UESP, its owners, staff, or users*
BetaB17 wrote:
I somehow feel that if the mods were all gods.. Believe would surely be the God of Awesome and Booze


Top
 Profile  
 
 Post subject: Re: Dawnguard.
PostPosted: Mon May 28, 2012 10:27 am 
Offline
Apprentice
Apprentice

Joined: Mon Aug 15, 2011 8:15 am
Posts: 165
Location: England.
ES Games: Oblivion, Morrowind, Skyrim
Platform: Xbox 360
UESPoints: 0
Believe wrote:
drumgodrob wrote:
Wow, i hope they add Morningstars and capes. CAPES!!! My assassin would look even more badass if he had a cape.

Just a question as well. I play on two accounts, one on Xbox LIVE and one offline. Will my offline account still get the patch? I've noticed the underwater visuals have improved, and the iron dagger exploit has been nerfed, both things that were integrated as part of a patch. Will patch 1.6 apply to both accounts?


On Xbox, any downloaded, or installed patches, or expansion are saved to the Hard Drive. Therefore, they effect all profiles.

So yes, your offline profile should also recieve the benefits (or lack thereof) of the patch.


Hooray! Thanks! :D

_________________
For the glory of the Aldmeri Dominion!


Top
 Profile  
 
 Post subject: Re: Dawnguard.
PostPosted: Wed May 30, 2012 10:29 pm 
Offline
Guardian
Guardian
User avatar

Joined: Sun Feb 27, 2011 11:41 pm
Posts: 742
Location: NY
ES Games: oblivion/ daggerfall/Skyrim
Platform: xbox360/ PC
Status: Playing Skyrim or on the forum
UESPoints: 0
I'm not too keen a fan of this, my problem is I feel Bethesda jumped the shark with having Dragons as the main enemies.

I mean honestly where do we go from there? Vampires? They haven't been able to get anything done as a group, not once do we hear of a vampire Crisis or anything similar. They're just too common and not much of a threat. I mean you're average soldier could probably handle a lower vampire, and any Guard Force of a major city themselves could drive out every vampire if they wanted to. They've just never been presented as that much of an issue, not more than your common goblin at least.

Now the Falmer are different, I'd be afraid of them. But still not too much of an improvement over the Dragons, there's only so many other beings that are more intimidating or powerful than them.

And let's be honest there's hardly a better fight than with a Dragon in Skyrim.


Top
 Profile  
 
 Post subject: Re: Dawnguard.
PostPosted: Wed May 30, 2012 10:54 pm 
Offline
Imperial Legate
Imperial Legate
User avatar

Joined: Sat Nov 26, 2011 9:03 pm
Posts: 4359
ES Games: Arena, Daggerfall, Morrowind, Oblivion, Skyrim, ESO
Platform: PC, Xbox, Xbox 360
Status: Fresh
UESPoints: 20
So you feel the dragons were more of a threat to Tamriel than Mehrunes Dagon physically appearing, or the idea of Dagoth Ur riding Anumidium across the face of Tamriel, spreading the blight? Honestly, I don't think they "jumped the shark" at all. Jumping the shark is when a series that's struggling pulls a desperate stunt to become successful again. The Elder Scrolls was successful before they introduced dragons, and the dragons made the series even more successful.

_________________
Monsters are bred in labyrinths, labyrinths are bred from walls. There is a reason the Giants choose to remain nomadic rather than follow their shield kin the Nords in building permanent settlements. The Tower is the beginning of all walls.


Top
 Profile  
 
 Post subject: Re: Dawnguard.
PostPosted: Wed May 30, 2012 11:15 pm 
Offline
Guardian
Guardian
User avatar

Joined: Sun Feb 27, 2011 11:41 pm
Posts: 742
Location: NY
ES Games: oblivion/ daggerfall/Skyrim
Platform: xbox360/ PC
Status: Playing Skyrim or on the forum
UESPoints: 0
While Dagon and the Oblivion Crisis would be on par with the return of Alduin (can't forget that it wasn't just Dragons, it was the return of the World Eater, plus your average Dragon > your average Dremora/Daedroth, Atronach/etc. ) Dagoth Ur was nothing compared to them, he was a demi-God whose power could have been easily stopped by other outside forces, any of the Gods could have whipped up another Hero to topple him, and the Daedra could stop him or the Empire itself.

The Ash Vampire/Clan would have been crushed by the Imperial Army, especially in it's Golden State, I mean just 4 years ( I think that's the time span difference) later they would have fought the Daedra and come out Victorious, now while it never would have been with out the help of Martin and more importantly the CoC, the army did a fine job during that War.

The construct would be the largest problem, but again it wouldn't be the end all, I'm sure the combined armies of the Empire and all their battle mages, and artifacts could at least stop it, and then all that would be needed is an invasion on to Red Mountain with Keening/Wraithguard.

But I mean to say still that the Dragons have been the worst thing in Tamriel only matched by the O.C. II, and apparently the O.C. I (by Molag Bal).

Vampires, and Falmer just won't be as exciting or dangerous IMO.


Top
 Profile  
 
 Post subject: Re: Dawnguard.
PostPosted: Wed May 30, 2012 11:20 pm 
Offline
Master
Master
User avatar

Joined: Tue Mar 13, 2012 11:09 am
Posts: 1245
UESPoints: 0
Numidium was only destroyed because its power source was part of Talos's soul that a part of Talos managed to recover.

Numidium was so powerful it KILLED Akatosh...... TWICE. Numidium > Akatosh > Dagon

Akulakan would be practically unstoppable since it used The Heart of Lorkhan.

_________________
So where is my dream? It is the continuation of reality. But where is my reality? It is at the end of your dream.


Top
 Profile  
 
 Post subject: Re: Dawnguard.
PostPosted: Wed May 30, 2012 11:28 pm 
Offline
Guardian
Guardian
User avatar

Joined: Sun Feb 27, 2011 11:41 pm
Posts: 742
Location: NY
ES Games: oblivion/ daggerfall/Skyrim
Platform: xbox360/ PC
Status: Playing Skyrim or on the forum
UESPoints: 0
True, but firstly, a Dragon Break doesn't mean Akatosh died, and I still feel like though anyone can just don those gloves and wield that knife and just go up straight to the Heart and break it, that's the problem. This guy needed an "unstoppable" golem and a highy deadly disease to conquer the World, where-as Dagon and Alduin just needed a way into Tamriel and they could destroy simply by their own sheer Will.

Doesn't speak too much about Dagoth Ur's power.

Regardless, you put all three in a fight, Dagoth Ur wouldn't stand a chance, Dagon and Alduin are matched, if anything Alduin is stronger, but not weaker that Dagon. So still when you view the events in those three games the order of gravity goes from III<IV=V.


Top
 Profile  
 
 Post subject: Re: Dawnguard.
PostPosted: Wed May 30, 2012 11:59 pm 
Offline
Master
Master
User avatar

Joined: Tue Mar 13, 2012 11:09 am
Posts: 1245
UESPoints: 0
Da_BossMaN69 wrote:
True, but firstly, a Dragon Break doesn't mean Akatosh died, and I still feel like though anyone can just don those gloves and wield that knife and just go up straight to the Heart and break it, that's the problem. This guy needed an "unstoppable" golem and a highy deadly disease to conquer the World, where-as Dagon and Alduin just needed a way into Tamriel and they could destroy simply by their own sheer Will.

Doesn't speak too much about Dagoth Ur's power.

Regardless, you put all three in a fight, Dagoth Ur wouldn't stand a chance, Dagon and Alduin are matched, if anything Alduin is stronger, but not weaker that Dagon. So still when you view the events in those three games the order of gravity goes from III<IV=V.

Do you know why it is called a Dragon Break? Because during a Dragon Break time is broken, and Akatosh IS TIME ITSELF. You cannot having a period of non-linear time without killing Akatosh.

Also when Akulakan is activated it will be so high up you couldn't reach it, which makes the items meaningless. Furthermore Dagoth-Ur had both Keening, and sunder, in his possession, and without the Nerevarine no one would have gotten them, making making Vivec's warthguard useless.



As for the strength of the enemies Akulakan > Akatosh > Alduin > Dagon. Dagoth-Ur is unkillable so long as the heart exists.

_________________
So where is my dream? It is the continuation of reality. But where is my reality? It is at the end of your dream.


Top
 Profile  
 
 Post subject: Re: Dawnguard.
PostPosted: Thu May 31, 2012 2:08 pm 
Offline
Apprentice
Apprentice

Joined: Mon Aug 15, 2011 8:15 am
Posts: 165
Location: England.
ES Games: Oblivion, Morrowind, Skyrim
Platform: Xbox 360
UESPoints: 0

YouTube Link

AAAAAAGGGGGGGGHHHHHHHHHHHHH!!!!!!! Badass flying vampire lords!!! Crossbows!!!!! MOAR!!!!!

I'M THROWING MONEY AT THE SCREEN BUT NOTHING IS HAPPENING!!!!!

_________________
For the glory of the Aldmeri Dominion!


Top
 Profile  
 
 Post subject: Re: Dawnguard.
PostPosted: Thu May 31, 2012 2:18 pm 
Offline
Master
Master
User avatar

Joined: Tue Mar 13, 2012 11:09 am
Posts: 1245
UESPoints: 0
drumgodrob wrote:
http://www.youtube.com/watch?feature=player_embedded&v=3PjBSicSVqI

AAAAAAGGGGGGGGHHHHHHHHHHHHH!!!!!!! Badass flying vampire lords!!! Crossbows!!!!! MOAR!!!!!

I'M THROWING MONEY AT THE SCREEN BUT NOTHING IS HAPPENING!!!!!


THROW MORE MONEY< FASTER FASTER

_________________
So where is my dream? It is the continuation of reality. But where is my reality? It is at the end of your dream.


Top
 Profile  
 
 Post subject: Re: Dawnguard.
PostPosted: Thu May 31, 2012 2:26 pm 
Offline
Grand Master
Grand Master
User avatar

Joined: Thu Dec 08, 2011 9:00 pm
Posts: 1847
UESPoints: 0
Capes, crossbows, vampires, oh my!

Damn you, Bethesda, and your wicked schemes to drive PC and PS3 users insane!

_________________
Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo


Top
 Profile  
 
 Post subject: Re: Dawnguard.
PostPosted: Thu May 31, 2012 2:27 pm 
Offline
Warder
Warder
User avatar

Joined: Sat Mar 12, 2011 6:10 pm
Posts: 533
ES Games: Skyrim, Oblivion
Platform: xbox 360
Status: Would it kill 'em to get some beer now and then?
UESPoints: 0
So what does it look like the plot will be?

_________________
Image


Top
 Profile  
 
 Post subject: Re: Dawnguard.
PostPosted: Thu May 31, 2012 2:29 pm 
Offline
Journeyman
Journeyman

Joined: Sat Jul 02, 2011 12:32 am
Posts: 269
Location: Imperial City, Cyrodiil.
ES Games: Arena, Daggerfall, Morrowind, Oblivion, Skyrim
Platform: PC, Xbox 360
UESPoints: 0
Well I hope I don't have to be that vampire thing.

_________________
Officer of the Imperial Legion. Loyal to the Mede Empire, Devoted to the Memory of the Septims!

Affiliate of the Blades. Talos guide you.

Long live the Emperor, Long Live the Empire!


Top
 Profile  
 
 Post subject: Re: Dawnguard.
PostPosted: Thu May 31, 2012 2:34 pm 
Offline
Grand Master
Grand Master
User avatar

Joined: Thu Dec 08, 2011 9:00 pm
Posts: 1847
UESPoints: 0
I'd say you're going to have a choice between becoming a vampire lord or joining the Dawnguard. So if you go vampire, then you're seeking to annihilate the Dawnguard, gather the Elder Scrolls, and take over the world. If you're with the Dawnguard, then (obviously) you're trying not to get annihilated, prevent the bloodsuckers from acquiring the Elder Scrolls, and keep them from taking over the world.

The one thing that concerns me is that it almost looks like it's going to be exclusive to the Xbox, in which case I will spam hatemail to Bethesda to no end.

_________________
Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo


Top
 Profile  
 
 Post subject: Re: Dawnguard.
PostPosted: Thu May 31, 2012 2:35 pm 
Offline
Master
Master
User avatar

Joined: Tue Mar 13, 2012 11:09 am
Posts: 1245
UESPoints: 0
Gideon Dragontongue wrote:
The one thing that concerns me is that it almost looks like it's going to be exclusive to the Xbox, in which case I will spam hatemail to Bethesda to no end.


Its been confirmed 30 days exclusive.

_________________
So where is my dream? It is the continuation of reality. But where is my reality? It is at the end of your dream.


Top
 Profile  
 
 Post subject: Re: Dawnguard.
PostPosted: Thu May 31, 2012 2:39 pm 
Offline
Grand Master
Grand Master
User avatar

Joined: Thu Dec 08, 2011 9:00 pm
Posts: 1847
UESPoints: 0
Yeah, that's what they told us, but look at the information under the video: Only about the Xbox. Tags: No PC, no PS3, only Xbox.

_________________
Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo


Top
 Profile  
 
 Post subject: Re: Dawnguard.
PostPosted: Thu May 31, 2012 2:55 pm 
Offline
Modern Major General
Modern Major General
User avatar

Joined: Mon Mar 15, 2010 3:27 pm
Posts: 1709
Location: Sedn.
ES Games: Oblivn Goy, Morrwnd, Skrim
Platform: PC
Status: Buying oios or someng retad lie th.
Other Profiles: Steam: The_Nanza
UESPoints: 8
Oooooooh my god. Ohmygodohmygodohmygod.

What was the thing at 0:55? Looks like someone took a giant, a frost troll and threw in a bit of bat for good measure.

_________________
I made a fakémon name generator because I was bored


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 1893 posts ]  Go to page Previous  1 ... 7, 8, 9, 10, 11, 12, 13 ... 76  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 11 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

Sponsored Links

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group