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 Post subject: Re: The Skyrim NPC Memorial Thread
PostPosted: Tue May 05, 2015 5:58 pm 
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Novice
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ES Games: Arena, Daggerfall, Skyrim
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I kinda wish they had expanded upon Anise's story. Perhaps they could've given a quest dedicated to her trying to create a coven of "good" witches. Sadly, they made her a batty ol' necromancer.


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 Post subject: Re: The Skyrim NPC Memorial Thread
PostPosted: Tue May 05, 2015 10:30 pm 
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Guardian
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Joined: Mon Aug 27, 2012 2:36 pm
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ES Games: Daggerfall, Oblivion, Skyrim
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RIP Imperial Soldiers. That's what you get for trying to clean up the city by following me into the Ragged Flagon Cistern. Ironically, I managed to pay off my bounty later by looting those soldiers and selling their stuff.


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 Post subject: Re: The Skyrim NPC Memorial Thread
PostPosted: Wed May 06, 2015 8:26 am 
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Grand Master
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ES Games: Skyrim, Morrowind
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RIP Calixto.

Actually, scratch that. No, Lieth hopes that your soul forever burns somewhere for endangering her children. Why hide in Hjerim's closet? Not sure how you made it past Calder and the war dog but Lieth stabbed you in the neck right in the living room. Is no place safe in Skyrim? Geesh!

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 Post subject: Re: The Skyrim NPC Memorial Thread
PostPosted: Wed May 06, 2015 7:14 pm 
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Champion
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Joined: Sat Oct 13, 2012 3:27 pm
Posts: 916
Location: On the Dog's Back, where cold winds blow
ES Games: Morrobloodtribunal, Oblivering Knights, Skydawnfireborn
Platform: PC
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Dohva. wrote:
Why hide in Hjerim's closet?

Because that's what closeted necromancers do before coming out.

Seriously though, that's hilarious. I wasn't aware you could even buy Hjerim before doing Blood on the Ice. And to stay OT, RIP, lemme think, ohyesofcourse, RIP Nazeem once again. You know the difference between a fight in the arena and a battle in a civil war? One you can safely watch from the bleachers, the other not.

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Eine insel mit nur einem berg, doch der ist innen heiß
Und spuckt asche, pest und corprus, wo kein mensch 'ne kur für weiß -
Ja, wie mag die insel heißen, von Vivec bis Dagon Fel?
Jeder sollte einmal reisen in das schöne Vvardenfell!

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 Post subject: Re: The Skyrim NPC Memorial Thread
PostPosted: Wed May 06, 2015 8:38 pm 
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Grand Master
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ES Games: Skyrim, Morrowind
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UESPoints: 7
I was annoyed by Calixto's hiding place because Lieth seems to be having bad luck when it comes to keeping her family safe. They moved out of Riften because the kids were scared by the criminals roaming the streets, left Lakeview Manor because bandits kept swarming the place and eventually killed the housecarl (RIP Rayya) while the kids were playing outside one fine morning, abandoned Proudspire Manor because of the Thalmor the kids kept seeing hanging around, and now this. Lieth was disgusted upon seeing Calixto with a knife watching her sleeping children.

OT: RIP Calder. It was an accident (not sure if I'm reloading just yet either).

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 Post subject: Re: The Skyrim NPC Memorial Thread
PostPosted: Wed May 06, 2015 11:57 pm 
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Guardian
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Joined: Mon Aug 27, 2012 2:36 pm
Posts: 780
ES Games: Daggerfall, Oblivion, Skyrim
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RIP Falkreath dragon. I don't know what killed you, but thanks for the soul (seriously, twice, when I entered Falkreath town, there was a dead dragon there; no fight or anything).


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 Post subject: Re: The Skyrim NPC Memorial Thread
PostPosted: Fri May 08, 2015 11:57 am 
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Journeyman
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RIP Arivanya,

Spike wasn't fast enough to save you from the Butcher. He didn't think the murderer was desperate enough to strike middle of the day, in middle of the market place. So, he had to run across half (okey, maybe one-third) of the city. He revenged you (and then robbed the killer's house).


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 Post subject: Re: The Skyrim NPC Memorial Thread
PostPosted: Tue May 12, 2015 6:12 pm 
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Novice
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Joined: Wed Jun 06, 2012 11:35 pm
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Location: Solitude, Proudspire Manor
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RIP Mogrul,
slain by a vicious Vampire Lord before I could pay my debt. Raven Rock will miss your chivalrous spirit.

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"As you will it, so it shall be." Sort of.


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 Post subject: Re: The Skyrim NPC Memorial Thread
PostPosted: Sun May 24, 2015 1:01 am 
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Champion
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Posts: 916
Location: On the Dog's Back, where cold winds blow
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UESPoints: 2
RIP Brakh gro-Anonymous, 3DNPC, Orc hunter, undaunted warrior and a great friend, felled by a Forsworn arrow in Serpent's Bluff Redoubt. Magritte Ice-Veins laid you to rest on the altar in the ruins with your weapons at your feet and your slain foes around you, but she doesn't know how she'll ever forgive herself for getting you killed.

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Eine insel mit nur einem berg, doch der ist innen heiß
Und spuckt asche, pest und corprus, wo kein mensch 'ne kur für weiß -
Ja, wie mag die insel heißen, von Vivec bis Dagon Fel?
Jeder sollte einmal reisen in das schöne Vvardenfell!

ImageImage
Image


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 Post subject: Re: The Skyrim NPC Memorial Thread
PostPosted: Sat Jul 18, 2015 8:08 am 
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Layman
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Joined: Sat Jul 18, 2015 6:03 am
Posts: 4
ES Games: Skyrim
Platform: PC
Other Profiles: Steam: DecafDiamond
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There must be at least 500 of these but:

Rip: Lydia, who was being used as a meat shield at the time of her death.
Spoiler:
Full story: Fighting that one dude in Kilkreath Temple who for some reason was insanely hard. I came up with a strategy that involved Lydia distracting his minions. Then, the wizard dude hit us with an AOE spell while Lydia was down, killing her. Hey but at least Dawnbreaker is now my favorite weapon right? No? Ok. :(


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 Post subject: Re: The Skyrim NPC Memorial Thread
PostPosted: Thu Sep 17, 2015 10:55 am 
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Apprentice
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Posts: 109
ES Games: Morrowind, Skyrim
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RIP Mogrul. Who was stupid enough to try and shakedown someone who had just dealt with Miraak.


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 Post subject: Re: The Skyrim NPC Memorial Thread
PostPosted: Sun Sep 20, 2015 9:54 am 
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Imperial Legate
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RIP Stray Dog from that western beach in Solstheim. You were a stalwart companion, but you were no match for the Dragon Priest named Dukaan. I'll honor your memory with a yearly trip to White Ridge Sanctum, and leave a strip of beef.

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Monsters are bred in labyrinths, labyrinths are bred from walls. There is a reason the Giants choose to remain nomadic rather than follow their shield kin the Nords in building permanent settlements. The Tower is the beginning of all walls.


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