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 Post subject: Re: Skyrim: Dead is Dead Thread
PostPosted: Tue Jun 10, 2014 8:45 am 
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Layman
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ES Games: Morrowind, Oblivion, Skyrim
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So I went ahead and wanted to try something different after not having played Skyrim for over a year. I never finished the main quest back then, or in fact explored much outside the usual Whiterun-Windhelm-Mournhold-Riften axis. I was not planning on any set-in-stone goal for my character, I only wanted the story to take some meaningfully different turn. Playing as Khajiit would be an essential part in this challenge for me -- after all, you're not welcome into cities, are you? Make your living hunting and gathering what you can, and trade with the trade caravans outside cities. Fantastic.

Name of the character is Naja'di as she writes about her first day as follows:

Hidden:
17th of Last Seed, Late Evening


Khajiit is tired. By Mara, the day has been a long one. I am taking refuge in this dwemer-built tower I came across near an orc settlement, somewhere near a town called Karthwasten. I have traveled far during the past day and evening, and my feet are sore. Where to begin?

I was eager to travel to Skyrim, despite hearing how the Nords treat our kin. A good friend told me the Khajiit there are not welcome in their cities, and they make living as traveling merchants. It sounded like a life I would enjoy, traveling and seeing the world, so I wanted to try that myself. As I had made my way close to Skyrim's border, I had a sensation at the back of my mind, perhaps one of the gods trying to tell me something. Warn me of something.

It all happened so fast after I crossed the border that I still fear to think about it. I was taken prisoner by the Imperials in an ambush. There appears to be a rebelling faction in Skyrim that call themselves the Stormcloaks, and I happened to be there in the middle of a fight between them and the Imperials. Lucky for Naja'di they gave this Khajiit a fair chance, and the fight was over in minutes. I was not hurt.

We were taken as prisoners and Khajiit was mistaken as one of them. The Imperials would not listen to me when I told I was only a bystander. Najadi had a short conversation with a Nord Ralof on the prison wagon, and he considers me his friend. An honor, and a sign that there are still some decent people even in this unkind part of Tamriel.

Khajiit is too tired to detail the events where I escaped together with Nord Ralof from the Imperials. There was a dragon in the skies, a true sign of End Times. Even at Elsweyr we know what coming of the dragons means. My good sister Rana'di would want to talk with me about this for hours, I'm sure. Khajiit now wishes she had never left her sister's home in Morrowind, where she had a warm bed and company of good friends.

Nord Ralof took me to see his sister Gerdur in a town Riverwood, and it was the first time I felt truly welcome in Skyrim. We had a good midday lunch at Gerdur's home, and she didn't even want any of my money. Khajiit never had her belly so full as today. Then she wanted that I tell the Jarl of Whiterun about the dragon, so I accepted this honor and traveled to Whiterun.

The big city was hostile to me, and Khajiit had no sympathy with any of the townsfolk she passed by. Almost every guard in the city stopped me, threating to throw me out or into jail if I didn't leave. I had to explain about the dragon all over again to them. Then I was taken in front of their Jarl, and Khajiit explained what had happened. This Jarl Balgruuf was a kind man, and let me into a secret together with his court wizard. They are looking for a mercenary to find a stone tablet inside an old ruin called Bleak Falls Barrow. Khajiit let them know she will do whatever she can, but that she must first find money to buy supplies for such task. One of Jarl's assistants suggested me to kill some bandits around Whiterun to earn money for myself. A guard even let me into a free suit of steel armor from their armory as the Jarl's parting gift.

Things did not turn well after I left the city, and Khajiit not sure if she will ever see the good Jarl or his court wizard again. Najadi is now an outlaw, as she had an argument with a madwoman she should have left to her ramblings. This madwoman was talking nonsense and became hostile with me, so I had no chance but to defend myself. It was the case that a townsguard had seen me walking down the hill leading to a known bandit camp, where I killed the bandit watchmen and found food and shelter, and mistakingly thought me as a bandit attacking this poor woman. Khajiit never is a bandit and never has been such scum. Naja'di was forced to run away and leave Whiterun behind.

I am writing this on the back of a worn book I found by the roadside earlier. There is not much ink left besides this that I found in here in the tower. I fear that the person who has made this tower their home will return to find me here and kill Khajiit in her sleep. But even this is better than sleeping out in the open, with wolves and other beasts out there. My legs are too tired to carry me to Karthwasten tonight. My biggest fear is that the Imperial courier, which I passed by on the road heading to Karthwasten, will alert the guards there to attack me on sight. Khajiit is also running out of hunting arrows for her bow, and is smacking herself in the head for leaving behind a sword she had found earlier. Karthwasten awaits Naja'di tomorrow morning, if this Khajiit lives to see another day.


Quite the first day right! Playing with permadeath rules makes things much more exciting, because I really can't predict for sure if my Khajiit lives to write a second entry. She has to eat a good meal atleast once in a day, and has to sleep when she's tired. The only mod I'm using is one that reduces gold rewards from quests, and I've disabled the compass from the HUD. Timescale is reduced to 10 because I feel that will make things more realistic while still keeping the game flowing nicely. I'm also not using the ingame map until Naja'di can quote buy unquote one off a merchant 8)

EDIT: spelling


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 Post subject: Re: Skyrim: Dead is Dead Thread
PostPosted: Fri Jun 27, 2014 10:58 pm 
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Warder
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Reporting on Seamoor Tailwags: Argonian. Level 6+
Hidden:
Seamoor was in Riverwood with an assignment to go to Bleakfall Barrow, both the Golden Claw and Dragonstone were needed. He thought this may be too dangerous and so
Seamoor decided to go to Whiterun and sell some items there.
As it goes with Seamoor he got side tracked on the road and ended up in the hold swimming and hunting for bugs to eat and fish.
He was soon attacked by wolves and lived to skin them. An argonian approached with a sales propostion, Seamoor considered it and purchased Skooma and Moonsugar. He then found a cave and mangaged to kill the bandits there and loot all the booty.
Now he really had to get to Whiterun to sell some Loot. On his way back Seamoor saw a beautiful sunset and the Aurora.
In Whiterun, Seamoor found Yroland Grey-Mane. Gods Be Praised. He unloaded his booty and went to see Belathor. During his search through the loot he discovered he had found a Map pointing to some treasure near Palagia Farm (Map IV). Wow, that must be investigated.
Seamoor had promised Camilla he would try to find the Claw for her brother. He headed back to Riverwood, but it wouldn't hurt to LOOK for the treasure on the way... right?
Looking at the map, Seamoor found the starting point and yada yada, hours later in the dark he found the chest. Nice. Now it was time to get to Riverwood. He turned toward Riverwood, and an Orc came from nowhere ready for a battle. Seamoor pulled out the sheild he found and used his steel mace on the guy. The Orc taunted him. Seamoor swung and struck him hard, he blocked the next attack. The Orc's taunts continued and Seamoor fought back. Seamoor was wounded and drank a few potions. Seamoor pulled out another weapon and dual wielding with maces went after the Orc with full force. The Orc succumbed to the last heavy blow to his head and neck. Seamoor was exhausted and needed to rest. He made his way to the camp just outside Riverwood and slept overnight.

The next day seemed like it would be a great one. He was heading to Bleakfall Barrow. First he had to find his friend Fendahl.
Seamoor washed his face and headed to Faendal's house. About this time he saw 4 guys heading his way. They looked like trouble. Faendal wasn't answering his door. Seamoor turned to the center of town and realized these Thug were following him. Why, he wondered? He went to the bridge/outlook that a guard was walking on and met up with the guard. Seamoor did not like the looks of those guys methodically strutting up and down the street. Seamoor stayed up high, and talked to the guard. The Thugs came up the stairs and started the fight. The guard exclaimed "fight" do you think that milk drinker would lend a Hand?? Hell no. Seamoor was cornered and 4 to one did not look good. He jumped off the catwalk and went into the river. Soon he was overrun by the Bandit Thugs and in his last breath he cursed the guard and said sorry to Camilla. Gasp, then nothing.


RIP
Seamoor Tailwags
You really lived it up before you died.


I really enjoyed playing with Seamoor and may make another Argonian soon.

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 Post subject: Re: Skyrim: Dead is Dead Thread
PostPosted: Thu Jul 03, 2014 7:17 pm 
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New Argonian
Captain Glennlivet
Male
thin build, green scales, double set of horns (curved and straight)
Pirate, hunter
Hidden:
Glennlivet left Helgen with Ralof.
The Captain then doubled back to investigate Helgen. He went to the East gate, looking for that nasty dragon, and to loot whatever.
That place was a bust. So, despite the fact that Ivarstead was into the snow, Glennlivet proceeded in that direction. (the idea of meeting a Nord's sister was unappealing)
Captain was really interested in finding water, ships, anything away from Helgen and that nightmare.
Not far beyond Helgen Glennlivet was acosted by 4 Orc Bandits, and he was able to take one out before running for his life to the West. His histskin is awesome, but this was not
a dooable situation. Hiding behind a tree, he waited until the bandits were no longer heard and then he went over the rise. A ruin was spotted. He crept near it, did not see anyone.
A group of wolves pounced from no where and he dispatched them with a bit of difficulty. Soon he was at the entrance to the ruin, and 4 more Bandits emerged, he fought and ran.
Man this is getting ridiculous. He was thinking he needed the water now more than ever. Wounded and exhausted, the few healing potions he had were gone.
The Captain could really smell the water now, and he decided just to get down the mountain and swim asap.
Damn if he was not just running in circles and ended up back at Helgen. Is this a new Hell.?
A wolf and dog fight broke out nearby, and the Argonian watched. Several animals went down. The dog ran toward Captain Glennlivet. This was turning out to be a long day indeed.
The dog seemed to like the Captain, and other than the barking, Glennlivet, thought it may be o.k. to let the beast follow.
Heading in a different direction the two made it to a forest and a small house (Pine watch). More wolves. The dog fought well. The water was spotted and Glennlivet ran to the lake and submerged his scales in relief.
He met up with some hunters that had made camp lakeside. Glennlivet unloaded a few pelts. Grateful to be in the water now, the Captain swam all around. He found:
A ship wreck (and what the hell is a ship doing in this shallow lake? idiots)
A mill with a vampire woman, and a scarey bloody shack, he got the huhhhs and departed.
A curious group of rocks with magical powers (the lady stone)(?)
Slaughter fish, the dog loves to kill.
And an excellent sunny rock to reheat the cold blood and dry off before the next excursion.

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 Post subject: Re: Skyrim: Dead is Dead Thread
PostPosted: Sun Jul 06, 2014 10:29 pm 
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Glennlivet Swam to Riverwood and met a Blacksmith, he was helpful and taught the Captain a few things new about smithing. Maybe, if the Pirate thing does not work out, he would have a back up career.?
Glennlivet, felt loaded down with his "loot" so he went to the General store. Wow, those guys are real jerks running that place.
The Captain met a few interesting people in Riverwood. He camped on the edge of town, and plotted his next move. Wondering to himself if he will ever be able to join a crew again, or is he to be a land lubber forever. Gods no he hoped not.

Level 2

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 Post subject: Re: Skyrim: Dead is Dead Thread
PostPosted: Thu Jul 24, 2014 5:06 pm 
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Journeyman
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Rest in peace: Walara, breton mage- girl. After surviving dragons, trolls, evil conjurers and Brelyna's experiments she was killed by lowly bandit. ( not even bandit marauder). She was level 15. Walara, you will be missed.


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 Post subject: Re: Skyrim: Dead is Dead Thread
PostPosted: Tue Aug 05, 2014 6:43 pm 
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Associate
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I think I'll give this DiD thing a go. I created a new character and I get so much more excitement playing him since I know that if I die then that's the end. I'm making my DiD character fairly similar to the character that I primary use in Skyrim but I'm going to play more cautiously of course...

Anyway here it is:

Name: Vulokaazmaar (III) -- Sweetroll to you if you know what the name means
Race: Argonian -- Not just because it's my favorite race; I feel that it is a good choice since water-breathing allows me to make a hasty retreat and Histskin is excellent for keeping me alive
Gender: Male
Difficulty: Adept
Favoured Skills:
Sneak -- A good way to avoid combat with superior foes and great for dirty backstabbers like myself
Illusion -- Again calm/fear are good for avoiding combat and frenzy is a personal favourite for making my enemies kill each other
Marksman -- Taking foes out at a distance and maybe get a backstab or two in before they see me
Destruction -- Specializing in fire to deal with all the undead that are unaffected by Illusion
Light Armour -- For improved mobility basically
One-Handed -- As a backup for when enemies get too close and I run out of Magika (Also daggers are great for slitting throats before I'm even detected)
Smithing and enchanting would be nice but I don't know if I will be able to invest enough perks to make them useful.
Backstory: None.

The plan:
1. Become a vampire for the improved sneak and illusion plus the Embrace of Shadow power for until I learn invisibility
2. Pick the Lady Stone so I still regenerate hp and stamina in sunlight
3. Start the Dawnguard questline as soon as possible so i can always have Vampire Lord as a secret weapon

What happened to Vulokaazmaar I and II you ask?

Well my first try I was killed by a giant frostbite spider on my way to Fort Dawnguard right after I had a close encounter with a bear I think I was at like level 3 or 4 (Vampirism hadn't taken affect so I didn't have poison resistance yet)

My next attempt I died much sooner (maybe level 2 or 3) I stepped on the spike trap--they really are quite lethal--in Haemar's Shame when I was attempting to be infected with Sanguinus Vampirus (sorry if I spelled that incorrectly)


Well third time's the charm it seems as Vulokaazmaar the third has gone the furthest so far. Here's an update: Level 6 working on Awakening
I am currently escorting Serana out of Dimhollow crypt. Unhide to read about my near-death experiences:

Hidden:
On my way to Dimhollow Crypt I had a run in with a Saber Cat which I could not beat (I wish I had a calm spell) so i ran into a dungeon where it could not follow me and I waited for it to go away. Went back outside to find that not only was it still there but there were also three hired thugs that had come to kill me. Good news: saber cat no longer a problem Bad news: I can no longer hide in the dungeon. So I made a run for it while the cat killed one of the thugs and the other two finished off the cat. I was so concerned with getting away that I didn't notice I'd made my way into a Giant's camp. I thought maybe I could take it with my bow but after seeing how little my sneak attack did I decided against attacking it further and I just jumped up some rocks where it couldn't reach me. I was effectively trapped there because if i jumped down the giant would surely kill me. Then came along the two thugs. I sniped one with my bow while the other one trying to find a path to me ran into the giant... Just the distraction I needed to make my getaway! So while the giant was preoccupied with destroying the thug I ran as fast as I could out of its territory and finally made it to the crypt.

Inside the Crypt the few Vampires/fledglings and skeletons did not pose much of a threat to my flames; the Death hounds were more trouble but were not too bad if I could get a sneak attack in with my bow. I was a bit surprized to see the one Master Vampire in there; I couldn't think of a good way to kill it so i ended up waiting 72 game hours for my vampirism to progress to stage 4 so I could use the invisibility power to sneak past him (he almost found me buy I managed to get through without being attacked). After that Histskin has basically been my lifeline (especially fighting those dang gargoyles).


Well that's all I've accomplished so far. I just hope I can stay alive and well or undead or... you know what I mean =Þ


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 Post subject: Re: Skyrim: Dead is Dead Thread
PostPosted: Mon Sep 08, 2014 10:56 am 
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Even though Kael the altmer is still alive and kicking, I started a new DiD character since I want to go through all the races for this challenge. Now it's time for an orc.

Grul
Orc
Warrior
Skills I'm going for: Smithing, heavy armor, block, one handed. Am planning to maybe add some magic school to the list in order to breach out the traditional orc gameplay.

- Follows (or tries to) the code of Malacath
- Avoids cities since being closed up in a place filled with other more or less prejudiced races, makes him uncomfortable. Does business in villages though.
- Is afraid of but also kind of intrigued by magic. To his own shame, tends to back off when he sees a hostile magic user.
- Is currently on a mission to find Skyrim's orc strongholds. Could prove to be bit of a challenge since I totally don't remember where they are located. I only have a vague idea.

To balance this out with the mods I have, I shall start with novice difficulty and will up it to apprentice once he reaches lvl 10. Will then up it to adept when/if he manages to reach lvl 20 and most likely will leave it at that.

Screenshot:
Spoiler:
Image


*EDIT*

Grul got discouraged to continue his mission to find the Orc strongholds since the first one, Largashbur, gave him a [&@%!] welcome. Nobody was there to greet him and the gate was locked. (It got glitched somehow.) Thus he decided to pursue the request to aid Riverwood and got caught up in this whole Dragonborn business which... well:

RIP Grul
Orc warrior
Level 11
Place of death: Ustengrav
Got overconfident after taking out a Pyromancer. Charged at a Master Necromancer who first slowed him down with frost attacks and then shot an icicle through his face. Just seconds before his death he cursed his stupidity for forgetting to buy more healing items.


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 Post subject: Re: Skyrim: Dead is Dead Thread
PostPosted: Mon Oct 06, 2014 3:35 am 
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Layman
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This idea is brilliant made me want to have another go on skyrim as such i made a very different character to normal for the purpose of playing dead is dead.

well she died :(

Sarah Moonblossem
Breton cleric lvl 9
died Fredas 22nd of last seed, 4E 201
"bane of vampires, chew toy for saber cats"


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 Post subject: Re: Skyrim: Dead is Dead Thread
PostPosted: Thu Oct 23, 2014 5:01 pm 
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RIP Mania
Bosmer assassin
Level 10
Place of Death: Raldbthar
Her humble goal was to rise to glory by achieving master ranks in both the Dark Brotherhood and Thieves Guild but... alas. She had successfully murdered Nilsine Shatter-Shield and Alain Dufont for Muiri but then, instead of leaving, decided to investigate the ruins some more and had an unpleasant encounter with a Bandit Plunderer. The bandit got a freaking killcam on her.

Screenshot:
Spoiler:
Image


Now then, since I previously had this idea to roll through all the races for this challenge and now that I'm done with all of them (except the one who's still alive) I decided to make some sort of collage of their process. So here's the list of the others. Click names for screenshots.

Kael, Altmer, lvl 32
Still alive and kicking :mrgreen:... though he does have two unofficial deaths thanks to a tutorial message messing up my timing and me forgetting the difficulty to Legendary after playing another character.

Smells-Like-Fish (RIP), Argonian, lvl 24
Faced his end at the hands of Sigdis Gauldurson who first disarmed him, then fus-ro-da'ed him and lastly shot an arrow in his back.

Tanya II (RIP), Breton, lvl 16
She bested Falmer Shadowmasters. She survived past Chaurus Reapers. What got her was gravity.

Slythe (RIP), Dunmer, lvl 10
Got trolled in the very first room of Ustengrav since the game decided to spawn Ascendant Necromancer whose thrall smashed his face in with a warhammer.

Ves (RIP), Imperial, lvl 7
Draugr Death Overlord didn't want to give up his Dragon stone so he shouted a Frost Breath at her face and then one-shotted her while she was trying to get away at a snail's pace.

Sheva (RIP), Khajiit, lvl 7
Ambushed by Thugs hired by Arcadia. Managed to lose one and kill the second and then the third one introduced her to his Orcish Warhammer.

Krieg (RIP), Nord, lvl 8
Temple of Miraak proved to be too much since first a Draugr Warlock ragdolled him with a Cyclone and then, while he was slowly rolling down the stairs, a conjured Bloody Knight (or whatever the heck it was) came over and smacked him with a hammer.

Grul (RIP), Orc, lvl 11
Ustengrav strikes again. Got overconfident after taking out a Pyromancer and charged at a Master Necromancer who shot an icicle through his face.

Nerissa (RIP), Redguard, lvl 4
Drelas didn't like visitors to his cottage since he welcomed her by burning her to a crisp. Was my first time meeting Drelas btw. I thought the place was friendly goddammit!


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 Post subject: Re: Skyrim: Dead is Dead Thread
PostPosted: Tue Oct 28, 2014 1:52 am 
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Rip Dalric Redevance. Breton. Using potions while being killcammed does not equate healing.. Having your frost atronach stuck in a doorway does not help either. I reloaded and got revenge but honor demands I delete the savegame since he failed. And failure is not an option. (does not take a way that is still happened tho)

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 Post subject: Re: Skyrim: Dead is Dead Thread
PostPosted: Thu Oct 30, 2014 9:36 pm 
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Question for creeper, is Kael your highest level char? or do you have one that is not DiD?

As for me, I am getting a re-start-itis urge to make another Argonian D.i.d, but perhaps and Orc?? not sure I can stand it, but I do like to mele at times.

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 Post subject: Re: Skyrim: Dead is Dead Thread
PostPosted: Thu Oct 30, 2014 10:05 pm 
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^
Nope though he's certainly the highest level DiD character ever :mrgreen:. I have a couple of non-DiD characters who are higher level. Yakov the altmer mage is my highest one at lvl 52.


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 Post subject: Re: Skyrim: Dead is Dead Thread
PostPosted: Sat Nov 15, 2014 6:14 am 
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RIP Donald Dakar
Lvl 2 Breton
He and Ralof were ambushed by an Imperial patrol almost directly after getting to the main path after Helgen. He died Boromir style with three arrows to the chest.

I should note that I play with Duel Combat Realism as well as increased arrow damage. This makes archers quite a bit more deadly while also making early game armor quite a bit less protective. The third shot was barely needed.

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 Post subject: Re: Skyrim: Dead is Dead Thread
PostPosted: Sun Nov 16, 2014 8:04 pm 
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RIP Hokki Elf-Eye. I rolled a random character and got a stealth/magic oriented Nord with Speechcraft, Alteration and Illusion as majors. Decided that he was a skinny outcast with weird, mismatched eyes and magical talent. He was going to join the Thieves Guild and the Bard College, but unfortunately got killed in the Bleak Falls Barrow.

My new random character is an angry Khajiit called S'Khirr. He's a warrior who uses Conjuration and Alteration to help him in a fight, doesn't believe in second chances or subtle approaches, and never backs down from a fight. He's going to join the Legion and teach the arrogant Nords how wrong their are about their superiority, and I might send him to Solstheim if he lives long enough.

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 Post subject: Re: Skyrim: Dead is Dead Thread
PostPosted: Sun Dec 28, 2014 12:52 pm 
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Im going to make a mod for these characters, im going to add the dead bodies to the game world with any specified items on them, if anyone doesnt want the characters added and released publically let me know! Also from here on try to say what armour and weapon you was using at the time of death!

Im only (for ease of access and use) going to add characters in the OP graveyard though.


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 Post subject: Re: Skyrim: Dead is Dead Thread
PostPosted: Wed Jan 21, 2015 1:32 pm 
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Awesome thread. I've been playing Dead-is-Dead since about my 3rd playthrough.

Master Difficulty.
No Fast Travel. (exc Carriages and Boats.)
No Spells or Shouts. (exc when required by Quest / Dungeon.)

Most memorable RIPs: (Levels are approximate and IIRC.)

1 - Killed by Alduin in Helgen. Short game.
6 - Stood too close to a spike in the Halted Stream Camp Pit area.
25 - Lost a game of Rocket Tag with a Bandit Archer in Faldar's Tooth.
25 - Forgot to weave while running away from an Archer. (Faldar's Tooth again.)
30 - Sliced by a Door Trap in Avanchnzel.
35 - Discovered that DragonScale armour won't stop a Briarheart's Power Attack. :cry:
50 - One-shotted by a Bandit with a Dwarven Bow?!?

Pretty sure that last one was a glitch, but still. The Riften area has killed about half of my DiD characters.

76 (-ish?) - Retired after killing a Legendary Dragon.
This got me 100% on my Xbox Achievements for Skyrim so seemed a good time to take a break.
After playing Dragon's Dogma and Fallout:NV for 6 months I find this thread and am ready to get back into Skyrim. This time:

Legendary Difficulty.
No Fast Travel. (exc Carriages, Boats and Dragons.)
No Light or 'Detect Life'-style Spells or Shouts.

This has been fun. Despite a few hairy moments (being punched in the face by a Frost Troll at Level 8, sprinting off the side of a cliff to escape a Briarheart) I think my current gameplay strategy has worked pretty well. I had also forgotten how cool some of the Shouts are, and in fact had never even seen some of the DB Shouts (like Dragon Aspect) at all.

Character is currently Level 85. Probably time to retire and try another...
Or do I dare make defeating Karstaag my final quest for this PC? Karstaag is now history.

(Edits for corrections.)

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 Post subject: Re: Skyrim: Dead is Dead Thread
PostPosted: Tue Feb 10, 2015 12:02 am 
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ES Games: Morrowind, Oblivion, Skyrim
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I decided to dig up my DiD character saves and give them a proper send-off since I'll never make full profiles for them.

I already made an album for them in Imgur with pictures and descriptions so check the link if you're interested:
http://mondi250629.imgur.com/

I haven't finished adding all of them (there are probably 10-12 in all), so come back from time to time to see more.
All of them were played in Expert Difficulty. I also didn't use Fast Travel, which was probably the rule/condition that doomed most of them.

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 Post subject: Re: Skyrim: Dead is Dead Thread
PostPosted: Fri Feb 27, 2015 2:54 pm 
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Pffft hahaha! This was my biggest fail of a DiD ever.

RIP Abaax
Dunmer
Level 1
Place of Death: Helgen, torture chamber
One-shotted by goddamn Ralof's stray arrow. Whoops. That's what I get when using mods which give NPCs static levels. Ralof was lvl 48.
I think I'll restart since this was just embarrassing.

Screenshot:
Spoiler:
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 Post subject: Re: Skyrim: Dead is Dead Thread
PostPosted: Tue Mar 10, 2015 9:12 am 
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I've been debating on doing this for a while now, so I think I'll take you up on that offer since I've been kinda burnt out lately. It might just give the game a breath of fresh air.

Btw. Love the South Park reference (Naming one of your characters Kenny). Nice touch.


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 Post subject: Re: Skyrim: Dead is Dead Thread
PostPosted: Tue Mar 10, 2015 2:25 pm 
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Kenny wasn't mine. Man, that was ages ago, though. The graveyard isn't kept up anymore.

Personally my favorite name was Bintu Helenback.

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 Post subject: Re: Skyrim: Dead is Dead Thread
PostPosted: Tue Mar 10, 2015 11:20 pm 
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Unionhack wrote:
Kenny wasn't mine. Man, that was ages ago, though. The graveyard isn't kept up anymore.

Personally my favorite name was Bintu Helenback.


Sorry, my mistake. I was kind of out of it last night and didn't read the whole original post.


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 Post subject: Re: Skyrim: Dead is Dead Thread
PostPosted: Fri Apr 24, 2015 11:49 am 
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So after my previous epic fail, I restarted the character to have another try.

Abaax (II)
Failed to mention before that the fun thing about this character is that his race, gender, skills, goals, even difficulty level have entirely been decided with a dice.
Dunmer
Skills: sneak, one-handed, lock-picking (have never, ever put any perks to this one =P)
Difficulty: apprentice

Quest-lines to pursue:
Bards college
Stormcloaks (never completed this one before either)
Thieves guild

Screenshot:
Spoiler:
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 Post subject: Re: Skyrim: Dead is Dead Thread
PostPosted: Sat Jun 13, 2015 6:55 pm 
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NOOOOOOOOO!!!!! :o

RIP Juliet IX
Nord Ranger
Level 86
Place of death: nr Arcwind Point
'Fus-Ro-Dah'ed off the side of a mountain by a Draugr.

Alas, your Red-headed Stoic Nordic Allure will be sorely missed. :cry:
Also a slightly anticlimactic ending to my first attempt at Legendary DiD.

So back we go...
"Hey you, you're finally awake. You were trying to cross the border, right?..."

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 Post subject: Re: Skyrim: Dead is Dead Thread
PostPosted: Tue Jun 16, 2015 3:41 pm 
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I already have a roleplay character, so why not? She's still level one. She'll
be a sneaky assassin-like character.

Name: Arino

Gender: Female

Race: Imperial

Difficulty: Apprentice

Age: 27
Arino was a simple girl, living her life as a somewhat middle-class citizen in the Imperial city. Her father fought in the Arena for a living, which scared her mother to death, although Arino wasn't too bothered by this, as she admired her father greatly, knowing of his great skill in combat. This may have been, though, because Arino failed to understand that loss meant death. Her mother refused to let her watch the Arena matches, even though she repeatedly insisted to go watch her father fight. Arino had been taught by her father to use a dagger, just in case something happened. One day, Arino and her mother were walking around town when they heard her father was going to battle the Grand Champion for his title. Arino shrieked with delight, while her mother shrieked in horror. Later that day, Arino was reading a book in her room when she heard her mother break out in tears. She rushed to where she heard the sobbing, and found her mother scrunched up on the floor. She began to ask what was wrong, but couldn't as her mother was too distraught. Arino looked on the floor, and there was a copy of the Black Horse Courier. She picked it up, and read that her father had lost the fight. Arino then put the paper down and again tried to ask why one little loss was so bad. Her mother then cried out "HE'S DEAD! DON'T YOU REALIZE THAT?!" Arino stood still for a moment, then dropped to a similar position to her mother. Afterwards, she trained with her weaponry skills, learning to use a bow. After having hunted for long in Cyrodill, she traveled to Skyrim, thus beginning the game. So far, Arino has gone to Riverwood and Whiterun, and has been asked to retrieve the dragonstone. She also went with Hadvar, by the way.

EDIT: Arino has met her first companion, Uthgerd. She won the fist fight, but her hands ache after accidentally punching her armor a few times. Afterwards, she is going to rest in The Bannered Mare, as it is late.


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 Post subject: Re: Skyrim: Dead is Dead Thread
PostPosted: Fri Jul 17, 2015 6:24 am 
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RIP
name: Arn
Orc warrior (waraxe + shield)
level 6
place of death: road to Valtheim Keep
Cause of death: Flame Atronach.

It was the random encounter witch vs flame atronach. He was on his way to Valtheim to kill some bandits for a bounty.
What really annoys me is that he did kill that atronach...and then the lingering fire damage got him.


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