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 Post subject: Re: The Skyrim Photographer's Guild
PostPosted: Sun Jun 02, 2013 5:52 pm 
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Journeyman
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Concoction
I do like these shots :P
Contrast
Fitting Encounter (Never had this happen on the Steps before)
In the Monastery

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 Post subject: Re: The Skyrim Photographer's Guild
PostPosted: Sun Jun 02, 2013 6:38 pm 
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Zephyr wrote:


Respectful. :)

I have a couple to share:
Spoiler:
Image
Magey

Image
Team Badass

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 Post subject: Re: The Skyrim Photographer's Guild
PostPosted: Sun Jun 02, 2013 8:16 pm 
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Mauin wrote:
And what exactly looks odd about them? All the textures are fine to me. There's nothing wrong with them. They look the same as they always have.
The only one that should look different is the second, and that's because I had to disable the blur from the transformation. The others are all normal.

I looked at them again, and they were fine. Must have been my computer.

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Spoiler:
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 Post subject: Re: The Skyrim Photographer's Guild
PostPosted: Mon Jun 03, 2013 4:10 am 
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Mauin wrote:

I meant to ask earlier, but how did you get that effect? It's really neat!

Dohvakiin2012 wrote:
Zephyr wrote:


Respectful. :)

I think it's a warming animation from Frostfall, but yeah, it works on multiple levels. :) I love how the spell looks in your Magey pic, by the way.

Next bunch:
Courtyard
Dovahkiin: One of the things about Dovahkiin Relaxes Too that excited me most.
Curious (both the weapon, and the slight gleam in the eye)
Voice of the Sky: The Stroll
Voice of the Sky: The Chase
See that, Maven? Generosity.
I love castles...
...and spiral staircases.
Morning

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 Post subject: Re: The Skyrim Photographer's Guild
PostPosted: Mon Jun 03, 2013 5:26 am 
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It's a spell added by Dawnguard: Stendarr's Aura, I believe. The same one Isran uses in combat against Vampires.

Dawnguard Stuff:
Sneaking Through the Den
Dawnguard Execution
Bonehawk
Skeletal Mage
The Gargoyle
Another Skeleton
Serana
The Boneyard
Wrathman
Durnehviir

Stuff that seems far too familiar:
*sigh* Looks like it's that time again.
A Very Familiar Scene
Sort of, but not quite, back to normal.


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 Post subject: Re: The Skyrim Photographer's Guild
PostPosted: Mon Jun 03, 2013 1:00 pm 
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I don't know how many times I have seen the character creation screen.

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 Post subject: Re: The Skyrim Photographer's Guild
PostPosted: Tue Jun 04, 2013 7:52 pm 
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Oh, I love Dovahkiin Relaxes. Its the first mod I ever got. :)

A few Sylmirie pics for the day, just doing her thing:
Spoiler:
Image
Taking down the beast.

Image
She loves a good fight.

Image
A bit of flame, a bit of storm.

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 Post subject: Re: The Skyrim Photographer's Guild
PostPosted: Tue Jun 04, 2013 9:28 pm 
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Edit: Sylmirie looks nicely nonchalant in that second one, Dovah.

Frostmere Depths: 1, 2
Air
Fire and Ice
About to Flip
Blood and Magic

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 Post subject: Re: The Skyrim Photographer's Guild
PostPosted: Wed Jun 05, 2013 3:29 am 
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MadAndyD wrote:
Mauin, I feel awkward telling you this, but Ralof seems to be smitten with your nord. Look at those loving eyes!


I think he's just always in love with the player character. Whenever I'm doing Stormcloak stuff, I always catch him staring at me even when we aren't standing near each other. If he were a marriage option I'd marry him. Some day maybe I'll get a mod and do just that.


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 Post subject: Re: The Skyrim Photographer's Guild
PostPosted: Wed Jun 05, 2013 6:31 am 
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Shots:
Altmer, with some minor warpaint layering.
Hadvar and the Elf
Thalmor Robes
Thunderbolt
An Imperial? Eh, no. Not right now.
Knight-Paladin Gelebor, officially using new textures I created for Better Males so... The Snow Elves don't have issues when stripped of their armor. Now I can finally take Vyrthur's armor again... Or, y'know, just craft it. I did make it craftable for a reason.


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 Post subject: Re: The Skyrim Photographer's Guild
PostPosted: Wed Jun 05, 2013 6:49 am 
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The imperial and snow elf look amazing.

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 Post subject: Re: The Skyrim Photographer's Guild
PostPosted: Wed Jun 05, 2013 6:54 am 
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Thanks.

And I only just noticed Serana in the background of the Gelebor shot... Hmph. Couldn't stay out of the shot, could she?
I know Gelebor looks like he lacks detail in that shot, but it's the lighting. Bright lights tend to mess with whiter textures.
He does lack body hair, though. I couldn't get it to cooperate when I was recreating the textures (came out looking jagged and ugly when I saved the texture in the correct format).

Edit:
More Shots:
Oh, gods. What the [&@%!]. Vulom, dear... You're missing something. Something rather important.

Dawnguard Stuffs (that have everything they should have):
Twin A
Dragon Drain Vitality
Serana VS Dragon
Dragon VS Dragon
Collision Course
Dual Dragon Shout

Edit:
Testing CharGen Expansion by Expired.


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 Post subject: Re: The Skyrim Photographer's Guild
PostPosted: Thu Jun 06, 2013 7:27 am 
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Differing Interests
Serana's Business Venture :lol:
The Beast Within, The Beast Without

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 Post subject: Re: The Skyrim Photographer's Guild
PostPosted: Thu Jun 06, 2013 5:21 pm 
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Ahh, does Serana have her own shop now, Zephyr? "All you can drink blood tonics"? :D

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 Post subject: Re: The Skyrim Photographer's Guild
PostPosted: Thu Jun 06, 2013 5:43 pm 
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Yeah, it could give Bits and Pieces a new meaning. :)

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 Post subject: Re: The Skyrim Photographer's Guild
PostPosted: Sat Jun 08, 2013 4:07 am 
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Shots:
Imperial Girl
Sad Smile
"I can see you hiding behind there," says the Spider to the Imperial. "I can see you hiding behind there, too," the Imperial replies with an arrow notched to her bow. Definitely had a 10-15 minute battle against that spider earlier. On Legendary difficulty and with only a wimpy Longbow and a Steel War Axe as my weapons. I was sticking my head out from the opening and firing one shot, then ducking into cover as fast as I could. Didn't help that the Spider was killing my character in one shot. Poor level 5-ish her. Of course, I didn't keep her anyway.
Healing
Leaving the Town
Fleeing Giant
Alduin over Helgen
Oh, hi, kitty.
Stabby


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 Post subject: Re: The Skyrim Photographer's Guild
PostPosted: Sat Jun 08, 2013 7:31 am 
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Mauin wrote:
Of course, I didn't keep her anyway.


Darn, she looks like me but with makeup, no glasses, and six freckles instead of a billion. Some more recent screenshots:
Malborn, or: I Hate The Bosmer Bald Spot More Than Anything
Sven, I thought you had a crush on the other Valerius?
My Argonian gets a certain look in his eye when he's about to bash some skulls.


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 Post subject: Re: The Skyrim Photographer's Guild
PostPosted: Sat Jun 08, 2013 4:39 pm 
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Mauin, your characters are all lovely but look the exact same to me for some reason. The Imperial doesn't look...Imperial to me...she looks more Nord. Do you have a face mod for her?

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 Post subject: Re: The Skyrim Photographer's Guild
PostPosted: Sat Jun 08, 2013 5:11 pm 
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^I think her complexion looks Imperial.


ConsoleWedding wrote:

That's a good look, Console. :)

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 Post subject: Re: The Skyrim Photographer's Guild
PostPosted: Sat Jun 08, 2013 6:48 pm 
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Her complexion looks way more Nord. Imperials have that olive complexion like people form the Mediterranean.

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 Post subject: Re: The Skyrim Photographer's Guild
PostPosted: Sat Jun 08, 2013 8:33 pm 
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When you're using a texture replacer (Mature Skin for Women) and a body mod (UNP), they all look the same.
And, yes, she was Imperial. Not Nord. She just had the lightest default human skin tone (and all humans but Redguards use the same skin tones).

And Imperials in my game have never looked Mediterranean.

Edit:
It's a problem with how the game is set up, to be honest.
The way it is, all women use the same textures and meshes. All men use the same textures and meshes. Excluding Beast Races, who use their own textures but do use whatever meshes you use for the female/male body.

If you wanted to change that, you'd have to create a mod that gives each race their own texture/mesh paths. That's the only way to create unique looks for all races. I know there are a few out there, but I'd rather not use them. It's simpler to just drag and drop whatever textures I want to use for men or women. Then that's that. They all do look the same, but whatever. That's just the way things go.

Edit:
Look for yourself:
Breton Preset #1
Imperial Preset #1
Nord Preset #1
Redguard Preset #1

They all use the same skin. Even the Elves.
The only difference is the shape of the face.


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 Post subject: Re: The Skyrim Photographer's Guild
PostPosted: Sat Jun 08, 2013 11:48 pm 
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I think the vanilla textures show the difference between the human races well. My Imperial definitely looks Greek to me. Her skin is set on medium tan and with black hair. The other Imperials in the game look Mediterranean to me as well. I think it depends on the skin tone you use.

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 Post subject: Re: The Skyrim Photographer's Guild
PostPosted: Sat Jun 08, 2013 11:51 pm 
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I just got a new PC, so I am finally able to take screenshots! (formerly PS3 only). So, I got Skyrim Legendary, and these odd things have already happened:

What plate? Kust is wearing some neat accessory on his arm.
Tauntaun time for Barbas. Troll, tauntaun, what's the difference to a dog.
Fistbump? Or invisible ice-cream cone.
This hammer that fell and failed. It followed the giant's falling.
Showing up at the party with the same outfit as someone else - how embarrassing. That's just me being excited about the quality of the game on PC.

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 Post subject: Re: The Skyrim Photographer's Guild
PostPosted: Sun Jun 09, 2013 1:28 am 
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Dohvakiin2012 wrote:
I think the vanilla textures show the difference between the human races well. My Imperial definitely looks Greek to me. Her skin is set on medium tan and with black hair. The other Imperials in the game look Mediterranean to me as well. I think it depends on the skin tone you use.


And the face normals. Vanilla Imperials and Bretons have some heavy... Lines, I guess... On their faces. The key point is that they aren't smooth and young looking. And it also distinguishes between races.

All I've got left with my mods are usually subtle differences in lip shape (if anything). The Elves have more variety than humans, but that's what gets sacrificed in favor of young characters who actually look young. Wrinkles were also (partially) sacrificed in favor of non-blocky normals. Seen in those ugly squares on the characters faces in vanilla Skyrim (I'm only tolerating this on my PS3 because I can't actually see anybody's faces. Heck, I couldn't even see the face of my Bosmer as I was making her).

Now it's only a shame that the age masks look like some cheap face paint and not actual wrinkles. All my characters are young because of that.
If, somehow, normals could be attached to them to make the wrinkles look like actual wrinkles, then I would consider it. They need depth. Badly.


Er... A few shots (with Dawnguard spoilers):
The Breton who almost was...


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 Post subject: Re: The Skyrim Photographer's Guild
PostPosted: Sun Jun 09, 2013 8:34 pm 
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Just, you know, standing on my horse: (I was riding it like that. Really)
http://i828.photobucket.com/albums/zz204/Moeboid/SCREENSHOT2.jpg
This looks... Dangerous:
http://i828.photobucket.com/albums/zz204/Moeboid/ScreenShot4.jpg


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