Now this is my first how to, ultimate character post but here we go.
Ultimate Mage Perks(defensive)
Alteration perks- needs---> Magic Resistance(3), Atronach(1). Requirements for needs---> Novice Alteration, Apprentice Alteration, Adept Alteration, Expert Alteration.
Enchanting perks- needs---> Enchanter(5), Insightful and Corpus Enchanter(2), Extra effect(1).
Ultimate Mage Perks(support)
Restoration perks- needs---> Recovery(2), Avoid death(1), Ward absorb(1). Requirements for needs---> Novice restoration.
Conjuration perks- Honestly i couldnt find any that makes it better for you, beyond summoning support, that a good mage can survive without.
Ultimate Mage Perks(offensive)
Destruction- Suggest getting all magic half costing perks, dual casting, impact, if you do choose the fire line perks beware of choosing its enemys run at low life perk, this may cause annoyance, I suggest getting the deep freeze rather than the others, intense flame is good if you plan on only using fire to get your enemys to leave you alone, disenigrate is cool for effects and a 1-7% off of damage needed.
With these perks your mage will have: +50% mp regen, +30% mp resist, stamina heals too, healing 50% more effective, absorb wards, and once a day you heal 250 hp when at 10%.
i suggest either breton or aldmer, aldmer has +50 mp, and lower starting magic skills allowing higher capable level, but with breton you get +30% magic resistance allowing 60% resistance, although have higher starting magic skills allowing lower leveling, i suggest putting all level bounes into magicka, at lv 70 you should have a minimum 800/850 mp. Please any suggestions will help, i had a better plan for this in my head, but didnt come out how i wanted it.
35 skill points to achieve all that i have suggested, if you want mage armour and increased duration, brings it to 39, leaving 31 for free use.
Last edited by
MasterRokon on Sun Nov 20, 2011 12:16 pm, edited 2 times in total.