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 Post subject: Lord of the Rings: War in the North
PostPosted: Sun May 06, 2012 2:40 pm 
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Lord of the Rings: War in the North


Middle Earth is in turmoil. To the south, the Ringbearer and his faithful companion trek towards Mount Doom, while Aragorn, son of Arathorn, the elf Legolas, and the dwarf Gimli rally the forces of man and elf to stand against the armies of Sauron and Saruman combined. But what of the north? A tale yet untold, of heroes defending the green hills of the Shire and cold mountains against the rising threat.

Your Character
Attributes
Spoiler:
Strength measures your physical power.
Constitution represents your health, stamina, and vital force.
Dexterity measures your hand-eye coordination, agility, reflexes, and balance.
Intelligence describes your ability to learn and reason.
Wisdom measures your common sense, perception, self-discipline, and empathy.
Charisma measures your force of personality, persuasiveness, and leadership abilities.
Begin with these six scores: 10, 12, 12, 12, 12, 12. You have 20 points to spend on improving them. Assign them any way you like. Then, apply your racial bonuses.


Races
Spoiler:
Dwarf
+2 Str, +2 Con
Training in Dungeoneering, History
Carved from the bedrock of the universe, the might mountain fortresses of the dwarves testify to the power of their ancient empires. Even those who live in human cities are counted among the staunchest defenders against the darkness that threatens to engulf Middle Earth.

Elf
+2 Dex, +2 Int
Training in Heal, Nature
Wild and free, elves guard their forested lands against the orcs using stealth and deadly arrows from the trees. They build their homes in close harmony with the forest, so perfectly joined that many travelers fail to realize they’ve entered an elven community until it is too late.

Half-Elf
+2 Wis, +2 Cha
Training in Athletics, Perception
Descended from elves and humans, half-elves are a fierce race in which the best features of the elves and humans often appear.

Hobbit
+2 Con, +2 Wis
Training in Speechcraft, Stealth
A resourceful, yet rather traditional race, Hobbits primarily inhabit the Shire, a land of rolling hills and green meadows. While few Hobbits choose the wandering life of an adventurer, those that do are valued for their quick wits, fast hands, and bravery.
Note that Hobbits cannot wield two-handed weapons, and cannot use longbows.

Human
+2 to attribute of choice
Training in one skill of choice
Of the civilized races, humans are by far the most adaptable and diverse. Human settlements can be found almost anywhere, and their morals, customs, and interests vary greatly.


Skills
Spoiler:
Acrobatics – Feats of agility and balance
Arcana – Knowledge of magic-related lore and enchantments
Athletics – Feats of muscular strength and endurance.
Dungeoneering – Knowledge and skills related to living underground for any length of time
Heal – Knowledge of medicine and ailments and the skill to issue proper treatment
History – Knowledge related to the history of this land and specific regions
Nature – Knowledge and skills related to living outdoors for any length of time
Perception – Knowledge of intent and body language
Speechcraft – Influence of others, whether through bluffing, intimidation, or diplomacy
Stealth – Feats of concealment and moving without being noticed
Thievery – Feats of lockpicking, pickpocketing, and sleight-of-hand


Classes
Spoiler:
Warrior
Weapons: Battleaxe, Crossbow, Longsword, Mace, Shortsword, Greatsword, Waraxe, Warhammer
Armor: Heavy, Light
Magic: None
Fighting Styles: Dual-Wielding, Sword and Shield, Two-Handed, Marksman
Skills (Pick Two): Athletics, Dungeoneering, Heal, History, Speechcraft
Requirements
Races: Dwarf, Half-Elf, Hobbit, Human
Attributes: Con 14, Dex 14, Str 17

Lore-Master
Weapons: Dagger, Longsword, Shortsword, Staff
Armor: Light, Unarmored
Magic: Restoration
Fighting Styles: Staff, Staff and Shield, Staff and Sword
Skills (Pick Two): Arcana, Heal, History, Nature, Perception
Requirements
Races: Any
Attributes: Wis 14, Dex 14, Int 17

Rogue
Weapons: Dagger, Crossbow, Shortbow, Shortsword, Throwing Knives, Handaxe
Armor: Light
Magic: None
Fighting Styles: Dual-Wielding, Sword and Shield, Marksman
Skills (Pick Two): Acrobatics, Perception, Stealth, Thievery, Speechcraft
Requirements
Races: Any
Attributes: Cha 14, Int 14, Dex 17

Ranger
Weapons: Dagger, Crossbow, Greatsword, Longsword, Longbow, Shortbow, Shortsword, Throwing Knives, Handaxe
Armor: Light, Unarmored
Magic: None
Fighting Styles: Dual-Wielding, Two-Handed, Sword and Shield, Marksman
Skills (Pick Three): Acrobatics, Athletics, Dungeoneering, Heal, History, Nature, Perception, Speechcraft, Stealth
Requirements
Races: Human, Elf, Half-Elf
Attributes: Con 16, Dex 16, Wis 16, Cha 16

Bard
Weapons: Crossbow, Dagger, Handaxe, Longsword, Shortsword, Staff, Throwing Knives, Waraxe
Armor: Heavy, Light, Unarmored
Magic: Restoration
Fighting Styles: Dual-Wielding, Sword and Shield, Sword and Staff, Marksman
Skills (Pick Three): Acrobatics, Arcana, Athletics, Dungeoneering, Heal, History, Nature, Perception, Speechcraft, Stealth, Thievery
Requirements
Races: Half-Elf, Hobbit, Human
Attributes: Dex 15, Wis 15, Cha 20


Spells
Spoiler:
Lore-masters are skilled healers and practitioner of arts that the unknowing would mistakenly call magic. In actuality, their powers and abilities stem from a keen understanding of the world and the powers that shape it. All lore-masters are allowed a book of knowledge, with a number of pages equal to half of their intelligence (rounding down). Novice spells take up one page, Adept spells three pages, and Master spells five. Particularly resourceful bards are also capable of achieving something tantamount to the lore-master's knowledge of healing, but their book of knowledge is equal to a quarter of their intelligence, again rounding down.
Restoration
Healing (Novice)
Close Wounds (Adept)
Grand Healing (Master)
First Barrier Ward (Novice)
Second Barrier Ward (Adept)
Third Barrier Ward (Master)


Character Sheet:
Spoiler:
Name:
Race:
Gender:
Class:
Attributes:
Str:
Con:
Dex:
Wis:
Int:
Cha:
Fighting Style (One melee, one ranged):
Skills:
Weapons:
Spells:
Personality (detailed, please):
Background (detailed, please):


Note that, while attributes, classes, and skills do determine what your character can do, they are primarily for roleplaying purposes.

Other tools:
Character Name Generator

Characters:
Spoiler:
Guide Character
Name: Gideon Kittouch
Race: Half-Elf
Gender: Male
Class: Bard
Attributes:
Str: 15
Con: 10
Dex: 15
Wis: 17
Int: 17
Cha: 20
Fighting Style (one melee, one ranged): Sword and Shield, Marksman
Skills: Athletics, Perception, Nature, Speechcraft, Stealth
Weapons: Steel longsword, wooden crossbow
Spells: Concealment, Anger, Healing, First Barrier Ward
Personality (detailed, please): Gideon is a master of the voice, using his to charm, persuade, and bluff his way out of trouble. Though not afraid of fighting, he prefers to avoid combat and killing when an easier solution presents itself. He loves music, and regularly entertains at inns and taverns that he passes through. Fairly well-known as an adventurer, he prefers to keep a low profile, but recently has been forced into battle against the looming threat of Mordor.
Background (detailed, please): Gideon was born the son of an elven adventuress and a human blacksmith. He was raised amongst his mother's people, learning the skills and trades of the elves. By adolescence, he had discovered that, while not actually immortal, he was most certainly long-lived, and Gideon left home at the age of twenty-five, yet still not much more than a teenager. He wandered Middle Earth, learning more skills of his bardic craft, before returning to the north, his homeland, to mount a defense against the orc armies that threaten it.

Player Characters
POMC S117
Name: Filbo Baggins
Race: Hobbit
Gender: Male
Class: Mage
Attributes:
Str:10
Con:14
Dex:12
Wis:12
Int:20
Cha:20
Fighting Style (One melee, one ranged): Sword and Shield, Marksmanship
Skills: Nature, History, Speechcraft and Stealth
Weapons: Shortsword and some rocks
Spells: Grand Healing, Camouflage and Flames
Personality (detailed, please): Filbo is a smart and critical Hobbit. He is in love with nature. In true Baggins' style, he has a lust for adventure that has led to trouble. He is normally very happy but he can be extremely miserable when hungry.
Background (detailed, please): Can I add this in the RP?

Gandalf
Name: Sherry Deepdigger
Race: Hobbit
Gender: Female
Class: Rogue
Str: 13
Con: 18
Dex: 18
Wis: 17
Int: 14
Cha: 14
Fighting Style (One melee, one ranged): Dual Wielding, Marksman
Skills: Speech, Stealth, Thievery, Acrobatics.
Weapons: Shortsword/Dagger dual wielding, Shortbow
Spells: N/A
Personality (detailed, please): A jubilant, bright hobbit, she will always try to find something to steal wherever she goes. She was a known pickpocket in the outskirts of Hobbiton, because she isn't shy of telling her friends about her "exploits". She is usually the one to make the best out of any situation in a group.
Background (detailed, please): A rather crafty Hobbit from Hobbiton, she was stealing from a young age. Not usually anything very big, just a few carrots, some mushrooms, the odd loaf of bread here and there. A couple of coins out of pockets. That sort of thing. One day, when she came home from an "expedition" to a nearby farm, she found the local Shirrif waiting for her. She was locked up for a few days, and when she got out, she immediately left Hobbiton. She has been staying in a small village for a few weeks now, hoping for adventure, and stealing from the local inhabitants in the meantime.

Epic Abrad
Name: Articus Kunkel
Race: Human
Gender: Male
Class: Bard
Attributes:
Str: 13
Con: 14
Dex: 15
Wis: 15
Int: 15
Cha: 20
Fighting Style (One melee, one ranged): Sword and Shield, Marksman
Skills: History, Speechcraft, Thievery, Stealth, Perception
Weapons: Crossbow, Shortsword
Spells: Healing, First Barrier Ward
Personality (detailed, please): Articus is generally a happy, easygoing man. He loves a good joke, and has a good sense of humour. He often uses his skill with speech to his advantage outside of his profession, and is an expert at haggling and bargaining, as well as most forms of persuading. He is an expert in the history of Middle-Earth, and has composed his own songs about historical tales. He also has a hidden knack for theft, and will sometimes steal things that catch his eye.
Background (detailed, please): Articus grew up as an orphan in a small Rohan village sandwiched between Isengard, the Misty Mountains, and Fangorn Forest. He escaped from the orphanage, living on the streets and learning the art of theft to get by. One day, his village was destroyed by invading Orcs from the Misty Mountains, and he was forced to escape across the Fords of Isen. He took the long road up to Bree, settling down there and becoming a bard. He never lost his skills in stealth and theft, and still steals the occasional coin purse if he finds himself in a tight spot. Wanting do to more with his life, he recently joined the forces fighting in the north.

Imp
Name: Dwanum
Race: Dwarf
Gender: Male
Class: Rogue
Attributes:
Str: 14
Con: 14
Dex: 15
Wis: 17
Int: 12
Cha: 22
Fighting Style (One melee, one ranged): Hand axe, Throwing Knives
Skills: Athletics, Steath, Thievery, and Speechcraft,
Weapons: Hand axe and throwing knives
Spells:----
Personality (detailed, please): Dwanum is a man who gets frustrated easily. Though, his frustration usually helps people for the best. He enjoys taking down the enemies, but doesn't like hurting the good people. Though when he gets angry he will. His anger changes his happiness and kindness.
Background (detailed, please): Dwanum was born a dirty untrained homless person. As he matured, he started going off into the wilderness, and fighting monsters. He became skilled in most combat. He always sold the loot he obtained and always got good prices. He usually lives by himself, and enjoys the solitary life.

Greenlantern
Name: Karamir
Aliases: Scout
Race: Human
Gender: Male
Class: Ranger
Attributes:
Str:13
Con: 16
Dex: 16
Wis: 16
Int: 13
Cha: 18
Fighting Style (one melee, one ranged): Two Handed, Marksman
Skills: Heal, Perception, Nature, Speechcraft
Weapons: Great Sword, Longbow
Spells: None
Personality (detailed, please): Calm, ad laid back, he does his best to avoid fighting if possible, but still is not afraid to crack some skulls. He does not get excited often, and and may seem kind of gruff, and angry at first glance, but he is as loyal to his friends as they come. He will go out of his way to help others, though he will try to do so without their knowledge, preferring to stay among his own, like all rangers.
Background (detailed, please): He was born a Dunedain of the North, and was raised according to their values. He is now one of them, and performs his duties as a Ranger to the best of his abilities. He is an excellent marksman, and a decent swordsman, and was taught from a young age to use a bow, and a sword. He now fights against the forces of Sauron and also Saruman, and he hopes against all hope that the Ringbearer will succeed in his quest, and is willing to die, if he must to help save Middle Earth.

NovaPowered
Name: Linanden
Race: Elf
Gender: Male
Class: Ranger
Attributes:
Str: 15
Con: 16
Dex: 18
Wis: 15
Int: 15
Cha: 15
Fighting Style (One melee, one ranged): Marksmen, dual-wielding (prefers Marksmen).
Skills: Acrobatics, Atheletics, Nature, Heal and Stealth.
Weapons: Longbow, dual wield short sword.
Spells: None
Personality (detailed, please): Calm and steady, he always plans out his next move beforehand so he doesn't screw up. However, he is rude and unstable when people ask about his family, he is likely to slit your throat if you insult his brethern.
Background (detailed, please): He lived in rivendall for the most part of his early years, but after he became a skilled ranger he moved to Mirkwood to help out with the goblin problem there. After a failed mission in which he failed to detect a big group of goblins which killed a lot of his friends and fellow soldiers he went into a state of depression. He was so ashamed he abandond his surname to keep his family's honour intact, but he still keeps them at heart. He now takes himself to his limits both in training and missions in hope that someday he will regain his honour.

Eltee
Name: Inzilbêth
Race: Man
Gender: F
Class: Ranger
Attributes
Str: 12
Con: 14
Dex: 14
Wis: 14
Int: 12
Cha: 14
Fighting Style: Sword-and-Shield, Marksman
Skills: Athletics, History, Perception, Nature
Weapons: A steel longsword, a long dagger, throwing knives.
Personality: Inzi is focused, quiet, and mistrustful by nature. She is far more focused on her own survival than that of her comrades, although that will likely change as she comes to know them. She has a deep-seated cultural distrust for Elves.
Background: Inzi is the daughter of a wealthy noble in the Black Numenorean stronghold of Umbar, the home of the fleets of Corsairs that assail Gondor in the south. She fled North, as her family faced prosecution for opposing alliance with Sauron and his hordes of Orcs and, in her eyes, uncivilized eastern barbarians. She has made it her goal to fight Sauron's evil in any way she can after her family was butchered. Nevertheless, despite the involuntary exile she faced at the hands of her fellows, she loves her culture and her nation, and believes that it can be great once more... And, perhaps, even be good.

Mars
Name: Ránen Erinqua (Lone wanderer, in Quenya)
Race: Silvan (Wood-elf)
Gender: M
Class: Rogue
Attributes:
Str: 14
Con: 15
Dex: 22
Wis: 15
Int: 18
Cha: 10
Fighting style:He uses a light, elven long bow and a self made short bow, preferring to snipe from cover. The short bow has blades attached to both ends, for a quick defence. He has a large quiver of elven arrows that he only uses for "important" shots, otherwise he he makes his own, of lesser quality (lack of materials). He also uses a short, elven blade for various things as well as close combat during which he prefers to dance around, parrying and dodging to wear the foe out before striking.
Skills: Acrobatics, Nature, Stealth, Perception
Weapons: See fighting style.
Spells: None
Personality: His life has given him a few quirks that one might not expect from an elf. He is often sarcastic and even a bit arrogant, though pleasant with persons whose company he enjoys. He also becomes quiet and distant from time to time, at which point he is prone to anger, if disturbed repeatedly. He is also overly violent in combat for an Elf.
Backstory: A descendant of Thranduil, he was once a prince in Mirkwood. He tells little of himself, but it is obvious that something dark happened in his past, something that drove him away of his people. He has been wandering the woods alone for quite some time. If spied on while in solitude, he can often be seen taking out an amulet from beneath his garb, looking at it intently. What this means is known to none of his companions, though it seems to be a link to his shrouded past.
Appearance: A long, slim face, gifted with the natural beauty of the elves. His nose is slightly crooked (really, really slightly) and his lips thin. His hair is of a dark brown colour, falling just above the elbows in the back, and shoulder length in the front. He keeps his face free by tieing the hair at the front of his head together in the back. Height 5"9, Weight 152 llbs
Clothing and Armour: A simple, dark green travelling cloak over mithril chainmail and greaves, tall black leather boots. He also sometimes wears a set of leather gloves (when climbing or in cold places).

mr cowbell2
Name: Klyde Hemmingmore
Race: Human
Gender: Male
Class: Rogue
Attributes:
Str: 15
Con:15
Dex: 22
Wis:14
Int:14
Cha: 12
Fighting Style: Shooting targets from a long distance, almost never comes within a close-distance of his enemies.
Skills: Stealth, Nature, Acrobatics, and Perception
Weapons: A longbow, with a small dagger that hardly leaves his belt
Spells: N/A
Personality: Straightforward and serious. Only time he really talks is about relevant business and to loved ones (which are limited to his daughter). He normally works alone, but has been reported to have worked in small teams. He doesn't hesitate to kill. He has a strange hatred for mages, but works with them if he must. He has a tendency to hold deep grudges.

Background (detailed, please): Born into a very large rich family, he grew up in Dale with 11 siblings. Being the third oldest, he had to frequently watch after the rest. At the age of 14, he accidentally killed his first victim by choking a burglar, who was breaking into their house, to death. His parents didn't know whether to thank him or punish him, so they just ignored the crime. Later when he tuned 16, his father took him hunting the local game for the first time. His father gave him a very well made bow, of which he shot 2 large deer. His dad noticed a very sharp sense in his child that could only be described as 'predator'. After this day, his father feared his son and never took him hunting again. At his 17th birthday, he was outraged when henasked to go hunting again and his father declined. Klyde ran away from Dale and made his dwelling in the outskirts of Rohan. He never saw his family again.

The next chapter of his life began. He was living by himself until he reached the age of 25 when he met a huntress, named Mary, in a pub located in Rohan. She decided to live with him and raise a child with him. Klyde, bing upset that the child was female, decided to raise the child as if she was male. 12 years later, he and his daughter, Eolynn, were out hunting when a band or Mordor orcs ransacked their camp and killed Mary. The two tracked the band down and watched from afar. They prepared their bows and took down them all before the last one could figure out what was happening.

2 years later, they parted ways, Eolynn living in the same area, and Klyde moving to fight in the North against the Orcs. He's 39 years old but still retains his youth and cunning, but still cannot hold back his hatred for the Orcs. That will likely never cease.


The Rules
It's pretty simple. One character per person, good grammar, no Gary Sues or Mary Sues, and listen to the DM. And have fun!

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Last edited by Gideon Dragontongue on Mon Jun 04, 2012 4:03 am, edited 22 times in total.

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 Post subject: Re: Lord of the Rings: The War in the North
PostPosted: Sun May 06, 2012 2:42 pm 
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Can you go a Hobbit?

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 Post subject: Re: Lord of the Rings: The War in the North
PostPosted: Sun May 06, 2012 2:43 pm 
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I'd prefer that you didn't, but if you really want to, I'll add them to the races.

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 Post subject: Re: Lord of the Rings: The War in the North
PostPosted: Sun May 06, 2012 2:43 pm 
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Yay!

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 Post subject: Re: Lord of the Rings: The War in the North
PostPosted: Sun May 06, 2012 2:48 pm 
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What skills points do they get?

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 Post subject: Re: Lord of the Rings: The War in the North
PostPosted: Sun May 06, 2012 2:49 pm 
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Check the OP, I added them.

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 Post subject: Re: Lord of the Rings: The War in the North
PostPosted: Sun May 06, 2012 2:50 pm 
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Can you have two characters?

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 Post subject: Re: Lord of the Rings: The War in the North
PostPosted: Sun May 06, 2012 2:51 pm 
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No.

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 Post subject: Re: Lord of the Rings: The War in the North
PostPosted: Sun May 06, 2012 3:02 pm 
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I'm not sure what is meant by "fighting style (one melee, one ranged):"...?

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 Post subject: Re: Lord of the Rings: The War in the North
PostPosted: Sun May 06, 2012 3:02 pm 
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I am going to be a dwarf, but I can't do my sheet from my phone. I will get it in soon.

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 Post subject: Re: Lord of the Rings: The War in the North
PostPosted: Sun May 06, 2012 3:04 pm 
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Name: Filbo Baggins
Race: Hobbit
Gender: Male
Class: Mage
Attributes:
Str:10
Con:14
Dex:12
Wis:12
Int:20
Cha:20
Fighting Style (One melee, one ranged): Sword and Shield, Marksmanship
Skills: Nature, History, Speechcraft and Stealth
Weapons: Shortsword and some rocks
Spells: Grand Healing, Camoflage and Flames
Personality (detailed, please): Filbo is a smart and critical Hobbit. He is in love with nature. In true Baggins' style, he has a lust for adventure that has led to trouble. He is normally very happy but he can be extremely miserable when hungry.
Background (detailed, please): Can I add this in the RP?

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Last edited by POMC S117 on Sun May 06, 2012 3:22 pm, edited 1 time in total.

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 Post subject: Re: Lord of the Rings: The War in the North
PostPosted: Sun May 06, 2012 3:06 pm 
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Okay, here goes:

Name: Simon Lane.
Race: Dwarf. (Come on, this is me we're talking about. What else am I gonna go for?)
Gender: Male.
Class: Warrior (traditional dwarf-style).
Str: 20
Con: 20
Dex: 16
Wis: 12
Int: 13
Cha: 13
Fighting Style (One melee, one ranged): Melee: Waraxe/Shield. Ranged: Not much use, but is a limited crossbow marksman on an open field.
Skills: Dungeoneering, History, Athletics and Heal.
Weapons: Waraxe/Sheild, and a crossbow.
Spells: N/A.
Personality (detailed, please): A rowdy, but clever, dwarf, he is always the first to jump into the fight. A warrior first and foremost, he sees it as his duty to be on the battlefield defending his home. The loss of his father to the orcs many years ago fuels his hatred of them, and drives him to fight them until they are extinct or he falls.
Background (detailed, please): A dwarven warrior by birth, he was trained to fight orcs from an early age. As a dwarf, he learned to easily navigate mountain paths where men would fail, and fought many orcs in defense of his homeland. Now he is drawn to the conflicts in the far north, to aid however he can.

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Two does not equal three.
By induction,
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Last edited by Gandalf on Sun May 13, 2012 8:52 pm, edited 4 times in total.

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 Post subject: Re: Lord of the Rings: The War in the North
PostPosted: Sun May 06, 2012 3:19 pm 
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Fighting Style gives you a choice of fighting styles for your class. For example, the Warrior fighting styles are Dual-Wielding, Sword and Shield, Two-Handed, and Marksman. So you can pick one of Dual-Wielding, Sword and Shield, and Two-Handed, and you automatically take Marksman.

To clarify on skills, you are allowed the number of skills indicated by your class, plus the inherently trained skills of your race. So Gandalf's dwarf warrior is allowed four skills, but two of them are going to be Dungeoneering and History. You can then choose from Athletics, Heal, and Speechcraft for your other two.

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 Post subject: Re: Lord of the Rings: The War in the North
PostPosted: Sun May 06, 2012 3:22 pm 
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A dwarf named Simon and a Hobbit named Filbo Baggins. You're gonna make your poor Gideon shoot himself!

Gid, I think I'll wait for a few more people to join and balance out the races and sexes as best as I can.


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 Post subject: Re: Lord of the Rings: The War in the North
PostPosted: Sun May 06, 2012 3:23 pm 
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Oh, I've put Dungeoneering as one of my main skills. Hang on, I'll edit it.

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 Post subject: Re: Lord of the Rings: The War in the North
PostPosted: Sun May 06, 2012 3:25 pm 
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They all count as skills equally, so be sure to include your racial skills as well.

Eltee wrote:
A dwarf named Simon and a Hobbit named Filbo Baggins. You're gonna make your poor Gideon shoot himself!

Gid, I think I'll wait for a few more people to join and balance out the races and sexes as best as I can.

Cool. Take your time.

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 Post subject: Re: Lord of the Rings: The War in the North
PostPosted: Sun May 06, 2012 5:10 pm 
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I think I'll join this; I want to make an easygoing, wisecracking bard character. In other words, the polar opposite of Gradnar. Character sheet'll be up in a bit.

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 Post subject: Re: Lord of the Rings: The War in the North
PostPosted: Sun May 06, 2012 6:29 pm 
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And here it is. I know everybody's going to hate me for making a bard, but at least I'm not a hobbit mage named Filbo Baggins...

Name: Articus Kunkel
Race: Human
Gender: Male
Class: Bard
Attributes:
Str: 13
Con: 14
Dex: 15
Wis: 15
Int: 15
Cha: 20
Fighting Style (One melee, one ranged): Sword and Shield, Marksman
Skills: History, Speechcraft, Thievery, Stealth, Perception
Weapons: Crossbow, Shortsword
Spells: Healing, First Barrier Ward
Personality (detailed, please): Articus is generally a happy, easygoing man. He loves a good joke, and has a good sense of humour. He often uses his skill with speech to his advantage outside of his profession, and is an expert at haggling and bargaining, as well as most forms of persuading. He is an expert in the history of Middle-Earth, and has composed his own songs about historical tales. He also has a hidden knack for theft, and will sometimes steal things that catch his eye.
Background (detailed, please): Articus grew up as an orphan in a small Rohan village sandwiched between Isengard, the Misty Mountains, and Fangorn Forest. He escaped from the orphanage, living on the streets and learning the art of theft to get by. One day, his village was destroyed by invading Orcs from the Misty Mountains, and he was forced to escape across the Fords of Isen. He took the long road up to Bree, settling down there and becoming a bard. He never lost his skills in stealth and theft, and still steals the occasional coin purse if he finds himself in a tight spot. Wanting do to more with his life, he recently joined the forces fighting in the north.

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Last edited by Dirty Spaceman on Mon May 07, 2012 7:17 pm, edited 3 times in total.

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 Post subject: Re: Lord of the Rings: The War in the North
PostPosted: Sun May 06, 2012 7:38 pm 
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Last edited by Imp on Sun May 06, 2012 8:31 pm, edited 1 time in total.

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 Post subject: Re: Lord of the Rings: The War in the North
PostPosted: Sun May 06, 2012 8:20 pm 
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Pedanticism:

Magic as you describe it isn't lore-consistent.

Questions:

Do you have a storyline in mind, will we travel, or will it just be fight orcs, character interraction, fight more orcs?

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 Post subject: Re: Lord of the Rings: The War in the North
PostPosted: Sun May 06, 2012 8:31 pm 
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Name: Dwanum
Race: Dwarf
Gender: Male
Class: Rogue
Attributes:
Str: 14
Con: 14
Dex: 15
Wis: 17
Int: 12
Cha: 22
Fighting Style (One melee, one ranged): Hand axe, Throwing Knives
Skills: Athletics, Steath, Thievery, and Speechcraft,
Weapons: Hand axe and throwing knives
Spells:----
Personality (detailed, please): Dwanum is a man who gets frustrated easily. Though, his frustration usually helps people for the best. He enjoys taking down the enemies, but doesn't like hurting the good people. Though when he gets angry he will. His anger changes his happiness and kindness.
Background (detailed, please): Dwanum was born a dirty untrained homless person. As he matured, he started going off into the wilderness, and fighting monsters. He became skilled in most combat. He always sold the loot he obtained and always got good prices. He usually lives by himself, and enjoys the solitary life.

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Last edited by Imp on Sun May 06, 2012 9:45 pm, edited 1 time in total.

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 Post subject: Re: Lord of the Rings: The War in the North
PostPosted: Sun May 06, 2012 9:44 pm 
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Name: Karamir
Aliases: Scout
Race: Human
Gender: Male
Class: Ranger
Attributes:
Str:13
Con: 16
Dex: 16
Wis: 16
Int: 13
Cha: 18
Fighting Style (one melee, one ranged): Two Handed, Marksman
Skills: Heal, Perception, Nature, Speechcraft
Weapons: Great Sword, Longbow
Spells: None
Personality (detailed, please): Calm, ad laid back, he does his best to avoid fighting if possible, but still is not afraid to crack some skulls. He does not get excited often, and and may seem kind of gruff, and angry at first glance, but he is as loyal to his friends as they come. He will go out of his way to help others, though he will try to do so without their knowledge, preferring to stay among his own, like all rangers.
Background (detailed, please): He was born a Dunedain of the North, and was raised according to their values. He is now one of them, and performs his duties as a Ranger to the best of his abilities. He is an excellent marksman, and a decent swordsman, and was taught from a young age to use a bow, and a sword. He now fights against the forces of Sauron and also Saruman, and he hopes against all hope that the Ringbearer will succeed in his quest, and is willing to die, if he must to help save Middle Earth.

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Last edited by Greenlantern on Sun May 06, 2012 10:09 pm, edited 1 time in total.

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 Post subject: Re: Lord of the Rings: The War in the North
PostPosted: Sun May 06, 2012 9:47 pm 
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Istari? I think not. There are only five of them.

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 Post subject: Re: Lord of the Rings: The War in the North
PostPosted: Sun May 06, 2012 10:09 pm 
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Gandalf is a Maia. There are more than 5. The Istari are just Maia that have come to Middle-Earth. So yeah, only 5 >_>

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 Post subject: Re: Lord of the Rings: The War in the North
PostPosted: Sun May 06, 2012 10:11 pm 
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okey doke, I changed my post, when I realized we can be rangers. Rangers > Wizards. though not by much..

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