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 Post subject: Skyrim at War
PostPosted: Thu Dec 29, 2011 5:07 pm 
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Grand Master
Grand Master
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Joined: Tue Apr 19, 2011 7:44 am
Posts: 6880
Location: Narsis
ES Games: Arena, Daggerfall, Morrowind, Oblivion, Skyrim, ESO, Legends, Blades
Platform: PC, PS4, PS5, XSX
UESPoints: 5
At the moment I'm looking for anyone interested in a strategy RP/game with both strategy and RPing elements.

Each player will take control of a region of Skyrim and have a number of settlements and armies placed under their command. Each player's aim is to take control of half the settlements on the map by eliminating other players and capturing their settlements. The game rotates through different phases or rounds, Spring, Summer, Autumn and Winter. In Spring through Summer, units are moved around the map and battle commences, in winter the fighting ceases and there is a brief rest period. Troop movements occur through secret communication with the DM and all moves in a season occur simultaneously. Victory occurs through numbers, with a possible random dice-roll element.

We shall be using this map of Skyrim, although I will be editing it based upon the number of players that join.

Applications are as simple as filling out a Character sheet for your Jarl, however I can't guarantee all applications will be accepted due to limitations as far as numbers. I'm looking for a minimum of 5 and maximum of 9 players to begin, after which point I'll update you on the rules, mechanics and the map.

Spoiler:
Username:
Character Name:
Race: (I may allow a non-Nord or two, but I'm expecting they'll mostly be Nordic)
Gender:
Age:
Description: (personality and optional physical description)
Background:
Other Information:
Colour: (for the purposes of the map)


________________________________________________________________________________________________________

The white lines you see indicate possible movement, travelling via roads equates to faster travel, decreasing the time the defender has to fortify their position with more armies, however roads lead to population centres which are harder to pass through than terrain, because they have armies.

Each player will begin with an army in each settlement they hold. Every turn you will gain an additional army for every 4 settlements you hold, with Winterhold and Windhelm counting for two and beginning with two as a result of the Capital status and Legion respectively.

The 'turns' are Spring, Summer, Fall, Autumn, Winter, Spring, Summer, etc. We begin in Spring.

Moves can be made in all seasons bar Winter, winter allows for diplomacy and for players to build up armies (you still get extra armies in Winter).

The moves are PMed to the DM, (that's me). All players move simultaneously. Moves are:
  • Hold - To issue a hold is to order the piece not to move (and to defend its current position.) The syntax for a hold order is F Bla H (fleet in Blacklight holds.) Any unit that is not issued another order will be assumed to hold.
  • Move - Armies may be ordered to move from the land province they currently occupy to an adjacent land province (regardless of whether it is occupied.) The syntax for a move order is A Ran-Mol (army in Ranyon-Ruhn to Molagreahd).
    If you move into a province that would otherwise be vacant, or if you attack with more force than the current occupant defends, you will successfully move into the province. If you move to an occupied province on the same turn that the current occupant leaves the province, the move will be successful, or likewise if you move uncontested to a vacant province. The following situations will result in failure to move:
    Attempting to move to an occupied province with insufficient force to oust the current occupant (fails)
    Attempting to move to a province to which another unit of equal force also attempts to move (bounce, nothing moves)
    Attempting to move to a province to which another unit of greater force also attempts to move (fails)
  • Support (defensive) -By offering defensive support to a unit you are essentially agreeing that the unit has the right to stay in its current location. You may offer support to a unit in any province to which the supporting unit could have moved (adjacent, land for armies, etc.)
    By supporting a unit defensively, you increase the defensive strength of the unit by one during that turn. There is no limit to the number of units which may support you except the practical limit of board layout.
    If the unit you are supporting is issued a move order, your support is invalid, even if the move order fails (you can't defensively support a unit that is on the march).
    If the unit with which you are supporting is attacked by a foreign unit, the support is cut and rendered invalid (you can't defend someone else if you have to defend yourself.)
    The syntax for defensive support is A Kra S Riv (army in Kragenmoore supports Riverbridge).
    Note: A defensive Support move in a person's own territory may cover the distance of two moves. e.g. Dragonbridge can support Dunstad Grove.
  • Support (offensive) - Similar to defensive support, through offensive support you increase the force of an attack (move) order. In order to render offensive support, the supporting unit must be otherwise able to issue a move order to the destination of the attack. It is NOT necessary to be able to move to the origin of the attack.
    You may support any player's attack; it does not have to be your own. There is no limit to the amount of offensive support you may receive except the practical limit imposed by the board. If the unit you support does not make the move you supported, your support is rendered invalid. If you are attacked by a foreign unit EXCEPT the target of the attack you are supporting, your support is cut. Exception to the exception: If you are dislodged by the target of the attack you are supporting, your support is cut.
    The syntax for offensive support is F Alm S Mou-Adr (Fleet in Almalexia supports Mournhold to Alt Drethan)

Note: You may only commence an attack on a Hold Capital in Spring or Fall.

Battles occur when two armies meet. I will roll die proportionate to the number of armies each side has, defenders have a defenders bonus, which will equate to +1. In the event of a draw the opposing army retreats. In the event of a victory of less than or equal to 2 the loser retreats but survives. A victory of 3 or more and the loser's army is destroyed. In the event that one side has more armies than the other, the highest rolls are counted (so more armies means more chance of success), however, if one force is 3 times that of another (e.g. An army from Amol attacks Windhelm ( which has two armies), which receives aid from Dragon Wood) the smaller force is automatically the loser, and the dice roll determines simply their survival or destruction (so don't just go wildly attacking).

In addition, an attack on a Hold Capital must last for two seasons (which is why attacks can only begin in Spring and Fall). Note that this gives defenders a chance to increase defensive support.

At the end of each round I'll post an updated map. This is the first.

Just on assassins and spies, you can give an order to use one when you send in your other orders, and I will roll a series of dies to determine how successful the assassin/spy was, whether they managed to escape and whether they were compromised, potentially revealing who sent them - a triple dice roll (success, survival/capture and secrecy -i.e. whether they pull off the hit without implicating the person who hired the Hit), however, spies and assassins may only be used once a cycle (year) and not used simultaneously as spies are available leading into all rounds bar Winter and assassins only leading into Winter.

Players:
Username: Ranga360
Spoiler:
Character Name: Jarl Vorss of Riften
Race: Nord
Gender: Male
Age: 38
Description: Vorss is an intelligent person when it comes to sorting out disputes and problems that his towns’ people have and will happily help any in need. His physical traits include a great physical build with him being tall and a muscular build. He has a large scar across his neck in 4 deep claw marks received from a bear when he was younger, this incident damaged his voice box and as a result gave him a voice comparable to a Dunmer who grew up in the ash lands or Morrowind.
Background: Vorss grew up an orphan Nord; at the age of 12 after living on the streets of Riften all of his life he was taken in by Imperial parents with heavy Imperialistic ideals whom wished to raise him to join the Imperial legion. When 16 he left his Imperial parents, accepting his displeasure at the prospect he didn’t want to join the legion and gave him their family heirloom, an ebony long sword to protect himself on his way home from Solitude to return home to Riften, He Travelled mainly on foot protecting himself from bandits, wild animals and sometimes daedra conjured up by mages. During this time he became a skilled warrior fighting with his ebony long sword and a steel shorts word. After finally returning to Riften he stared doing services for the city and after a while was named Thane of the Rift. When the Jarl was assassinated, Vorss took the throne as the departed Jarl had no heirs and the people wished to see the thane as their leader.
Colour: Pale blue (The Rift)
Username: Eltee Jeetee
Spoiler:
Character Name: Jarl Torrhen (with a plethora of titles, Torrhen Blood-Crown, Torrhen the Vengeful, Torrhen Stone-Breaker, Torrhen Blade-Arm... It goes on. He doesn't particularly care.)
Race: Nord
Gender: M
Age: 39
Description: Level-headed and intelligent. He is an exemplary Jarl, and he is well loved by his people. He has icy, penetrating blue eyes, thick, shoulder-length black hair, and a well trimmed black beard.
Background: Torrhen was the second eldest son of the previous Jarl, which gave him much more freedom in his youth than his elder brother had. He embarked on many adventures before his father and his older brother were slaughtered by a group of bandits. With a crown on his head he never thought he'd wear, the angry young Jarl led a small contingent of men in razing the bandit stronghold to the ground. This have him an enduring reputation as a fearsome warrior. In his time as Jarl, he has also earned a reputation for his swift, fair, but merciless justice.
Other Information: Jarl Torrhen is not the type of man to let his soldiers do all the work... He often leads a group of handpicked men in expeditions dealing with the hold's many dangers.
Family: He married young, to a beautiful Reachman woman of his own age. Her name is Bradenach, and she is renowned throughout Haafinheim for her beauty... And her capability. She is her husband's steward, and effectively rules the hold when Torrhen us away.
His eldest son, Eddar, is very like his father... Solemn, serious, and loyal. He is now 23, and he shows all the makings if a good jarl. The eldest daughter, Potema, (a very, very distant relation. Potema hates her name.) is married to the lord of Dragon's Bridge, and has a young child if her own. She is 21. Next oldest are the twins Haegar and Hanna, who are 19. In contrast to their duteous older siblings, they are wild and rebellious, and they both travel the wold together, adventuring. They still find a happy home in Solitude, however.
Finally, the youngest, Rina. She is 17, and the model if Nordic beauty. Torrhen is extremely protective of her.
His Thane is a skilled Mage, of the Solstheim Fryse coven. Her name is Arja Fryse, and she is a master of conjuration, frost magics, and Melee combat. She is also a priestess of Kyne.
Torrhen's Housecarl is a young Bosmer, Irriwen. He saved her life years before, and she swore her life to his service. Her untrained, yet unparalleled skill and ferocity with her bow and her axe are well known throughout the hold.
Colour: Light Blue/Turquoise (Haafingar)
Username: AMM
Spoiler:
Character Name: Jarl Bethany Harsh-Winter
Race: Nord
Gender: Female
Age: 43

Description: Jarl Bethany is widely considered to be the smartest woman in Skyrim. She is a natural politician, she is analytical and a natural tactician. She is fair with her people but has a general rule that she does not negotiate under hostile situations, and refuses to be threatened. Jarl Bethany is smaller than most Nord women. Her softer face doesn’t match her sharp, dark brown eyes. Bethany wears robes (Identical to Jarl Laila’s). She has long copper-colored hair tied back in a ponytail and wears a golden circlet.

Background: 23 years ago, the Arch-Mage of the College of Winterhold lead a coup on Jarl Aden the Elder, killing him and becoming the new Jarl. Bethany gathered most of the disbanded guards under Jarl Aden and marched on Winterhold, taking the city and killing the Arch-Mage. Several nobles inside the court and mages in the College were executed for their crimes against Jarl Aden and Bethany took the position of Jarl by popular demand of anti-College citizens.

After the takeover Bethany personally chose the new Arch-Mage in the college, a less experienced Altmer wizard who was more of a puppet. He has matured more over the years and is more independent now. He is also one of the Jarl’s Thanes.

Other Information: Her Houscarl is a large and intimidating Nord knight called Donner. Her steward is her younger brother Thorold. Bethany has many Thanes, including Javiel, the Arch-Mage. Bethany’s ace in the hole is the fact that her houscarl is a werewolf. Because of this, Bethany is always very confident when she is with her Houscarl.

Colour: Light green
Username: The JVnator JV ElEven
Spoiler:
Character Name: Jarl/Queen(Self-styled) Ieastra Bloodheart
Race: Reachman!
Gender: Female
Age: 15
Description: Extremely morbid and cunning, Ieastra isn't intelligent, but has a fine understanding for plots and tactics, planning in general. Ieastra is a burning Reachman nationalist, and aspires to separating the Reach from the rest of Skyrim.
Background: Thrust to power at a young age due to internal power struggles, a group of nobles put her on the throne to gain more power. After realising that Ieastra wasn't the spineless girl she seemed like, they tried to remove her like they did to her father. This backfired horribly though, and they all got executed in extremely barbaric manners. Ieastra is thus a bit paranoid, but holds her realm in an iron hand despite her age.
Other Information: Ieastra has effectively killed all nobles in the country, leaving her as absolute monarch. She considers herself too good to have advisors, only relying on Generals and Army commanders due to the fact that she can't be more than one place at once.
Colour: Yellow
Username: Savilius
Spoiler:
Character Name: Jarl Hodlin
Race: Nord
Gender: Male
Age: 30
Description: Hodlin is a kind, but tough jarl. He loves the area around Falkreath. He is a tall, muscular Nord with brown hair, that isn't too long, but not too short. He mainly leaves it a little unkept. He values life, and will not burn a city to the ground, but merely occupy it. He has decent knowledge on warfare.
Background: Hodlin was born in Whiterun, growing up in the surrounding area. When he grew older, he decided to explore Skyrim, and fell in love with The Falkreath. He lived in Falkreath for a while, the people looking up to him for his bravery and courage. He was soon made the new jarl after doing tasks for the people. He is respected, but is not questioned.
Other Information: He prefers a silver sword and bow and arrow, and a full set of glass armor, without the helmet. Sometimes when on the move he wears a brown tunic and hood.
Colour: (for the purposes of the map) Green, Falkreath
Username: King Acunaski!
Spoiler:
Character Name: Jarl Rosteir (also known as Rosteir the Pure, Rosteir the Stern, or Rosteir the Charger)
Race: Nord-Redguard
Gender: Female
Age: 34
Description: Jarl Rosteir is your classical Nordic beauty. Her long, thick, beautiful blonde hair flows through the winds of Skyrim with such elegance that most men would faint at the sight of her. She has a defined facial structure and large, deep amber eyes. Her body is lean and curvy - every man’s dream. Her skin is not as fair as the common Nord's, though. It is a bit more dark in color due to her Redguard blood.
But Rosteir’s attitude strongly contradicts her appearance. At age 34, she remains a virgin, thus her title “Rosteir the Pure”. She strongly disagrees with any form of intoxication (legal or illegal), reasonless celebration, and “unholy sexual acts”, thus her second title “Rosteir the Stern”. Her third title, Rosteir the Charger, is gained from her internationally known reputation for her powerful, ruthless cavalry charges during battle. She valiantly leads her vast, well-armed cavalry units into the combat fields during almost every battle, fearlessly risking her own life for the sake of her kingdom’s victory. It has gained her much respect (and terror) from both her soldiers and her enemies.
Rosteir enforces strict political discipline and runs a ruthless court. She strongly supports the “eye for an eye, tooth for a tooth” ideal. This seems to be working, as crime rates within her borders have never been lower. She is extremely loyal to her allies, and very intelligent and well-educated. Rosteir can be described as very powerful, determined, and strong willed. She disagrees with the traditional, male-dominated society that has existed in Tamriel since the dawn of time.
Background: Jarl Rosteir is one of the most controversial rulers in Skyrim, mostly due to her racial background, virginity, and brutal tactics on the battlefield. Her mother, a renowned Nordic noblewoman, was viciously raped by the Redguard leader of a local criminal organization. Rosteir was the result. She was neglected and hated as a child. The only being on the planet that seemed to care for her was her mother. Her older brother of full Nordic blood was favored by all. He was to be the future Jarl of Northshore. However, he mysteriously “disappeared” on the night before his coronation. This drew extreme amounts of suspicion and controversy. Yet Rosteir was still crowned Jarl of Northshore the next month. She was 23 at the time. It enraged the populace that a half-Nord had gained the title of Jarl. The people were angered by her Reguard blood, but Rosteir was able to quell every form of opposition that presented itself. Since then, she has faced criticism for her refusal to bear a child, as well has her lack of mercy in the court. Yet, she is honored by the majority of her people for her bravery, strength, intelligence, and respect.
Other Information: Rosteir harbors a secret far greater than anyone else could imagine. Nobody knows of this secret but her closest staff members. It has been stated that this secret affects her maintenance of her virginity, as well as her ability to remain Jarl. Her houscarl is a massive, 55 year old Nordic battlemage called Fanar. His vast array of abilities and loyalty to the Jarl of Northshore is well-known.
Jarl Rosteir is also criticized for her "Imperialistic" ruling methods. She put an extremely heavy emphasis on her military, training them to be the best of the best - quality over quanity.
Colour: Dark Blue (Northshore)
Username: Crepe the Ashlander
Spoiler:
Character Name: Belvyn Rethan (Other titles: Belvyn the Kind, Belvyn the Fair)
Race: Dunmer
Gender: Male
Age: 51 (considering he's a Dunmer that takes him for about 35-ish in Human years i'm reckoning)
Description: A Dunmer, obviously, he has rather dark grey skin, more darker so than other Dunmer. His eyes are a deep red, his face is also rather young looking, with a few wrinkles on his forehead and around his cheeks. His black hair is combed back over his head and very rarely moves from this position. He is lean in stature given to his athletic nature, due to this, Belvyn is a fast moving opponent when engaged in combat. He is fair minded and loved by his people for this, he is calm when under pressure and eager when given the chance. Although he does seem to be under the King's boot, he only ever does what is best for his people and will openly cry out when his Hold is directly affected in a negative way by the meetings of the Jarls. For this, he is highly respected in other Holds, for his stalwart behavior and 'almost Nord-like' demeanor.

Background: Born to a Hlaalu councilor and a Tribunal priestess, Belvyn led a solemn life of political studying and backstabbing in Narsis for the first 20 years of his life. One day his mother and father were killed in an Argonian ambush near in the Argon jungle on their way to Port Tear. Left to himself, Belvyn brought his younger brother Dramas (13 years of age) to their uncle's house in Balmora in Vvardenfell. After 8 years of living and studying the different cultures of Tamriel, he decided he would take leave to Skyrim to study how the Nord, Falmer and Dwemer cultures mixed and the history of their encounters. Only his brother tried to stop him from going, but that was only because he wanted Belvyn to pursue the House Hlaalu and become a councilor (a role his brother would eventually pertain).

When he was in Skyrim he purchased a cheap apartment in Winterhold, knowing that the College of Winterhold was there (it being the Imperial capital of Skyrim it was rather cosmopolitan as well, he was sure he would fit in with the Dunmer community there), he would obtain valuable knowledge from the archives in the college. When he reached the age of 30, he celebrated by joining an excavation team adventuring into a newly discovered Dwemer ruin in the mountains south of Winterhold. On the excavation were several guards, an Imperial captain that went by the name of Valerius Distinitus, the current Jarl of the Pale (his reason for coming was that he wanted to learn more about the wonders of Dwarven engineering), and the excavation leader, a Redguard called Azzan Christophe. He quickly made fast friends with the Jarl of the Pale, and during the excavation Belvyn and the Jarl found several important discoveries about the workings of the centurions and how they managed to work outside Morrowind. Azzan wanted these discoveries for himself, so Azzan trapped the Jarl, Belvyn and the Captain (Azzan was certain the Captain would tell law enforcement about his treachery) in the Dwemer tunnels. Eventually Belvyn met Azzan, and Azzan explained to Belvyn how he was going to kill him and steal his discoveries, Azzan then assaulted Belvyn, needless to say Belvyn's sword play came into hand and Belvyn eventually defeated Azzan and his guards with the help of the Captain and the Jarl.

After the excavations event, the Jarl invited Belvyn to continue his studies in the Jarl's longhouse in Nimalten. After 9 years of living in Nimalten he met a Nord woman named, Aeta White-Mane, he admired her strong will and her eagerness to help the lower classes even though she was part of one of the most influential families in Nimalten. Six years later (Belvyn is now 45), the Jarl died in a skirmish with Nede supramascists in the woods south of Nimalten, without an heir, the Jarl left the Hold to his best friend Belvyn, although this angered Belvyn greatly, one week later his wife gave birth to a child, a boy, he named Llaalan. Ever since Belvyn took the throne, he has battle against Nede supremascists and fought hard for equal rights for all races in not only the Pale, but the whole of Skyrim, gaining him great respect amongst the many races of Skyrim as well as some of the other Jarls.

Other Information: Has friends in high places, the Imperial Captain who accompanied him on the excavation is now a Legate in the Imperial garrison in Skyrim (although I don't think this should affect the RP), the Legate still keeps in contact with the Jarl and this has raised many eyebrows in other Holds, but Belvyn insists that he would never abuse his friendship with the Legate.
Colour: Red (The Pale)
Username: POMC S117
Spoiler:
Character Name: Jarl Idolaf the Steadfast
Race: Nord
Gender: Male
Age: 29
Description: (personality and optional physical description) Strong and good with a blade, the Jarl is a fierce opponent on the battlefield and in the debating hall. He is smart and does not readily go to war but has been known to attack threats before they become one.
Background: His father was the Jarl before him, as was his father's father and so on. at the age of 16 he enrolled in the Imperial Army, became a Legatte and served in many battles before returning home after his father died.
Other Information: He is distrustful towards Elves but he likes beastfolk.
Colour: White (If that's not taken)
Username: AtoM
Spoiler:
Character Name: Arelan Indaren
Race: Dunmer. Fits, since there is the Gray Quarter, located in Eastmarch.
Gender: Male
Age: 34
Description: (personality and optional physical description) Willing to show humility at times, the setting of Morrowind has made him willing to be brutal. Strong and agile, loyal and empathetic. Bold, sometimes, but arrogant. Rebellious, and stubborn.
Background: He was born in Windhelm. When the current Jarl was killed, a Dunmer rose to the throne. Arelan began doing things for the city and began to be successful. He was appointed Thane after saving the Jarl from a bear attack. At 25, the Jarl was assassinated by a group of rebels, and Arelan rose to the throne, as the previous Jarl had not married yet. He was a friend of the deceased Dunmer Jarl, and loves Dunmer very much.
Other Information:
Colour: Er.. Orange. (Eastmarch)

_________________
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Beginner's Guide to Morrowind


Last edited by OblivionDuruza on Sun Jan 29, 2012 6:54 am, edited 2 times in total.

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 Post subject: Re: Skyrim at War
PostPosted: Thu Dec 29, 2011 5:46 pm 
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Journeyman
Journeyman
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Joined: Sun Dec 11, 2011 6:13 pm
Posts: 390
Location: Either college or my bedroom
UESPoints: 0
I'll be joining in, I just want to know one thing, when is it set, before/after Skyrim (the game), and if so what year would you say it is like around which year period.


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 Post subject: Re: Skyrim at War
PostPosted: Thu Dec 29, 2011 10:39 pm 
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Apprentice
Apprentice

Joined: Mon Sep 19, 2011 6:48 am
Posts: 108
Location: NSW Australia
ES Games: Morrowind GOTY, Oblivion GOTY, Skyrim Legendary Edition
Platform: PC
Other Profiles: Steam:TheRangaBear
UESPoints: 0
Well I think I will join If the numbers get up there it will be my first roleplay so i will see how it goes.


Username: Ranga360

Character Name: Jarl Vorss of Riften

Race: Nord

Gender: Male

Age: 38

Description: Vorss is an intelligent person when it comes to sorting out disputes and problems that his towns’ people have and will happily help any in need. His physical traits include a great physical build with him being tall and a muscular build. He has a large scar across his neck in 4 deep claw marks received from a bear when he was younger, this incident damaged his voice box and as a result gave him a voice comparable to a Dunmer who grew up in the ash lands or Morrowind.

Background: Vorss grew up an orphan Nord; at the age of 12 after living on the streets of Riften all of his life he was taken in by Imperial parents with heavy Imperialistic ideals whom wished to raise him to join the Imperial legion. When 16 he left his Imperial parents, accepting his displeasure at the prospect he didn’t want to join the legion and gave him their family heirloom, an ebony long sword to protect himself on his way home from Solitude to return home to Riften, He Travelled mainly on foot protecting himself from bandits, wild animals and sometimes daedra conjured up by mages. During this time he became a skilled warrior fighting with his ebony long sword and a steel shorts word. After finally returning to Riften he stared doing services for the city and after a while was named Thane of the Rift. When the Jarl was assassinated, Vorss took the throne as the departed Jarl had no heirs and the people wished to see the thane as their leader.

Colour: Pale blue (The Rift)


Last edited by Ranga360 on Fri Dec 30, 2011 9:32 am, edited 2 times in total.

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 Post subject: Re: Skyrim at War
PostPosted: Thu Dec 29, 2011 11:38 pm 
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Master
Master
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Joined: Wed Jan 19, 2011 8:28 pm
Posts: 1153
Location: Ontario
ES Games: TES II-III-IV-V
Platform: PC
Status: Elsewhere
UESPoints: 0
Username: Eltee Jeetee
Character Name: Jarl Torrhen (with a plethora of titles, Torrhen Blood-Crown, Torrhen the Vengeful, Torrhen Stone-Breaker, Torrhen Blade-Arm... It goes on. He doesn't particularly care.)
Race: Nord
Gender: M
Age: 39
Description: Level-headed and intelligent. He is an exemplary Jarl, and he is well loved by his people. He has icy, penetrating blue eyes, thick, shoulder-length black hair, and a well trimmed black beard.
Background: Torrhen was the second eldest son of the previous Jarl, which gave him much more freedom in his youth than his elder brother had. He embarked on many adventures before his father and his older brother were slaughtered by a group of bandits. With a crown on his head he never thought he'd wear, the angry young Jarl led a small contingent of men in razing the bandit stronghold to the ground. This have him an enduring reputation as a fearsome warrior. In his time as Jarl, he has also earned a reputation for his swift, fair, but merciless justice.
Other Information: Jarl Torrhen is not the type of man to let his soldiers do all the work... He often leads a group of handpicked men in expeditions dealing with the hold's many dangers.
Family: He married young, to a beautiful Reachman woman of his own age. Her name is Bradenach, and she is renowned throughout Haafinheim for her beauty... And her capability. She is her husband's steward, and effectively rules the hold when Torrhen us away.
His eldest son, Eddar, is very like his father... Solemn, serious, and loyal. He is now 23, and he shows all the makings if a good jarl. The eldest daughter, Potema, (a very, very distant relation. Potema hates her name.) is married to the lord of Dragon's Bridge, and has a young child if her own. She is 21. Next oldest are the twins Haegar and Hanna, who are 19. In contrast to their duteous older siblings, they are wild and rebellious, and they both travel the wold together, adventuring. They still find a happy home in Solitude, however.
Finally, the youngest, Rina. She is 17, and the model if Nordic beauty. Torrhen is extremely protective of her.
His Thane is a skilled Mage, of the Solstheim Fryse coven. Her name is Arja Fryse, and she is a master of conjuration, frost magics, and Melee combat. She is also a priestess of Kyne.
Torrhen's Housecarl is a young Bosmer, Irriwen. He saved her life years before, and she swore her life to his service. Her untrained, yet unparalleled skill and ferocity with her bow and her axe are well known throughout the hold.
Colour: Light Blue/Turquoise (Haafingar)


Last edited by Eltee on Fri Dec 30, 2011 7:01 am, edited 5 times in total.

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 Post subject: Re: Skyrim at War
PostPosted: Thu Dec 29, 2011 11:45 pm 
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Warder
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Joined: Tue Aug 25, 2009 4:22 pm
Posts: 476
Location: Canada...NOT!!!
ES Games: Oblivion, Morrowind, and Skyrim
Platform: Xbox 360, PC
Status: Conducting genocide with the Ayleids
UESPoints: 0
I'll take Dawnstar (Northshore). Lemme make a character sheet.

_________________
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 Post subject: Re: Skyrim at War
PostPosted: Thu Dec 29, 2011 11:54 pm 
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Master
Master
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Joined: Wed Mar 03, 2010 1:37 am
Posts: 1498
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I'd join this. In fact, I'd make a character. Now! Wait while I make a character sheet. I'll take Whiterun.

Here is another freakishly overdeveloped character from me.

Spoiler:
Username: AMM
Character Name: Jarl Bethany the Younger
Race: Nord
Gender: Female
Age: 30

Description: Jarl Bethany the Younger is widely hailed as one of the smartest people in Tamriel. She is analytical and calculating, as well as a trade mogul. She is small for a Nord, having never experienced an actual battle in her life. She has long, copper colored hair tied back in a ponytail. She wears robes (Similar to Jarl Laila’s) and has deep brown eyes.

Background: Jarl Bethany’s family has been sitting on Whiterun’s throne for centuries. Her mother, Jarl Bethany the Elder, had ruled for well over sixty years before succumbing to old age.

Jarl Bethany the Elder had three children, two girls and one young boy. The one in line for the next Jarl was to be the eldest, Arnora the Sword-Maiden, was serving in the Imperial Legion and unavailable to take the throne. Her middle-child Bethany the Younger then was promoted to Jarl.

Before becoming Jarl two years ago, Bethany the Younger owned several dozen farms in the Whiterun hold. She communicated with Nobles and began her own shipping business - Bethany was basically the overseer of all trade in the hold, and since Whiterun was the trade capital in Skyrim, she was basically the most important figure for trading in all of Skyrim. If you were in Solitude and wanted to trade with someone in Riften, you had to do business with Bethany. Becoming the Jarl did not change her stance in Skyrim, but made even more people recognize the fact that Whiterun dominated all trading done in the country.

Other Information: Her houscarl is her sister, Arnora the Sword-Maiden. Arnora offers insight in battle scenarios since Bethany has never been in one. Her steward is her brother Aerin. Bethany takes full advantage of potential allies and has Thanes, Handmaidens, servants, and advisors ready to serve her (Although she rarely needs them – she is a genius, after all. She mostly uses them as diplomats.)

Colour: (for the purposes of the map) Purple (Whiterun)

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 Post subject: Re: Skyrim at War
PostPosted: Fri Dec 30, 2011 12:27 am 
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I'll be making a sheet. Gimme Markarth.

Err.... The Reach. Dammit why's Markarth placed so wonky?!?

Spoiler:
Username: The JVnator JV ElEven
Character Name: Jarl/Queen(Self-styled) Ieastra Bloodheart
Race: Reachman!
Gender: Female
Age: 15
Description: Extremely morbid and cunning, Ieastra isn't intelligent, but has a fine understanding for plots and tactics, planning in general. Ieastra is a burning Reachman nationalist, and aspires to separating the Reach from the rest of Skyrim.
Background: Thrust to power at a young age due to internal power struggles, a group of nobles put her on the throne to gain more power. After realising that Ieastra wasn't the spineless girl she seemed like, they tried to remove her like they did to her father. This backfired horribly though, and they all got executed in extremely barbaric manners. Ieastra is thus a bit paranoid, but holds her realm in an iron hand despite her age.
Other Information: Ieastra has effectively killed all nobles in the country, leaving her as absolute monarch. She considers herself too good to have advisors, only relying on Generals and Army commanders due to the fact that she can't be more than one place at once.
Colour: Yellow

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Last edited by JVElEven on Fri Dec 30, 2011 12:41 am, edited 1 time in total.

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 Post subject: Re: Skyrim at War
PostPosted: Fri Dec 30, 2011 12:30 am 
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I hope this will allow diplomatic relations and alliances, especially because I set my character up to make trade alliances with many of the holds.

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 Post subject: Re: Skyrim at War
PostPosted: Fri Dec 30, 2011 12:39 am 
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I must agree with you that would be fun and add another element to strategy


Last edited by Ranga360 on Fri Dec 30, 2011 9:33 am, edited 1 time in total.

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 Post subject: Re: Skyrim at War
PostPosted: Fri Dec 30, 2011 12:40 am 
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Username: Savilius
Character Name: Jarl Hodlin
Race: Nord
Gender: Male
Age: 30
Description: Hodlin is a kind, but tough jarl. He loves the area around Falkreath. He is a tall, muscular Nord with brown hair, that isn't too long, but not too short. He mainly leaves it a little unkept. He values life, and will not burn a city to the ground, but merely occupy it. He has decent knowledge on warfare.
Background: Hodlin was born in Whiterun, growing up in the surrounding area. When he grew older, he decided to explore Skyrim, and fell in love with The Falkreath. He lived in Falkreath for a while, the people looking up to him for his bravery and courage. He was soon made the new jarl after doing tasks for the people. He is respected, but is not questioned.
Other Information: He prefers a silver sword and bow and arrow, and a full set of glass armor, without the helmet. Sometimes when on the move he wears a brown tunic and hood.
Colour: (for the purposes of the map) Green, Falkreath

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Last edited by Sav on Fri Dec 30, 2011 1:30 am, edited 1 time in total.

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 Post subject: Re: Skyrim at War
PostPosted: Fri Dec 30, 2011 12:45 am 
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Woot! Forsworn, assemble! Fear me, barbaric Nords!

Or call hypocrisy. Your choice, really.

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 Post subject: Re: Skyrim at War
PostPosted: Fri Dec 30, 2011 12:51 am 
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I'm making a female ruler as well. It's been a while since I played a chick.

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 Post subject: Re: Skyrim at War
PostPosted: Fri Dec 30, 2011 12:53 am 
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Sexist.

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 Post subject: Re: Skyrim at War
PostPosted: Fri Dec 30, 2011 1:15 am 
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Eyupper.
How will this thing start? Can we form alliances?
Spoiler:
Savilius wrote:
Username: Savilius
Character Name: Jarl Hodlin
Race: Nord
Gender: Male
Age: 30
Description: Hodlin is a kind, but tough jarl. He loves the area around Riverwood. He is a tall, muscular Nord with brown hair, that isn't too long, but not too short. He mainly leaves it a little unkept. He values life, and will not burn a city to the ground, but merely occupy it. He has decent knowledge on warfare.
Background: Hodlin was born in Whiterun, growing up in the surrounding area. When he grew older, he decided to explore Skyrim, and fell in love with The Falkreath. He lived in Falkreath for a while, the people looking up to him for his bravery and courage. He was soon made the new jarl after doing tasks for the people. He is respected, but is not questioned.
Other Information: He prefers a silver sword and bow and arrow, and a full set of glass armor, without the helmet. Sometimes when on the move he wears a brown tunic and hood.
Colour: (for the purposes of the map) Green, Falkreath

Umm... so he was born in Whiterun, he loves Riverwood.... And he's Jarl of Falkreath? Odd.


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 Post subject: Re: Skyrim at War
PostPosted: Fri Dec 30, 2011 1:29 am 
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:oops: I edited it.

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 Post subject: Re: Skyrim at War
PostPosted: Fri Dec 30, 2011 1:56 am 
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I can't guarantee you'll get the Hold you want, but I'll take your preferences into account (depends on number of players and the implications on the map). So far we have 7 players, so if we get maybe two more we'll begin.

It's set in the 3rd Era, during the Septim Empire's rule of Skyrim. Winter Hold is the Capital, there is also a Legion stationed in Windhelm. Both receive a military bonus as compensation for fewer starting settlements, and because it makes sense with the existing Lore.

Also, for the purposes of the game, Nimalten City is the capital of The Pale, Whiterun is the capital of Whiterun Hold and Karthwasten is the Capital of the Reach. All other Hold capitals are in blue.

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 Post subject: Re: Skyrim at War
PostPosted: Fri Dec 30, 2011 1:58 am 
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I reserve a spot! I'm working on the sheet!

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 Post subject: Re: Skyrim at War
PostPosted: Fri Dec 30, 2011 2:01 am 
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Don't worry, I'm pretty sure I counted you two 'Nasti :P

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 Post subject: Re: Skyrim at War
PostPosted: Fri Dec 30, 2011 3:56 am 
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Isn't the Pale to the north?

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 Post subject: Re: Skyrim at War
PostPosted: Fri Dec 30, 2011 3:59 am 
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In Modren Skyrim, but Bethesda hasn;'t been entirley faithful to previous Skyrim Lore, per se. They moved Markath quite a bit in comparison to previous maps. This one works slightly better than the 4th Era map which the game uses, in terms of settlements and what not.

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 Post subject: Re: Skyrim at War
PostPosted: Fri Dec 30, 2011 4:03 am 
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Know what? I'm slowly realizing how immensely stupid it is to have taken Whiterun. I shall take Eastmarch shortly. Same character, different backstory.

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 Post subject: Re: Skyrim at War
PostPosted: Fri Dec 30, 2011 4:08 am 
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Mh. It seems like a terrible strategic warfare map. Dragon's Bridge is leagues from the Karth, and the Karth runs through neither Karthwasten nor Markarth. Which is kinda wonky. So... Perhaps, we can use another Skyrim map and map out some of the older settlements, maybe using the program Matt used for Faldor? I can scarcely see playing an RP with rivers and crossroads illogically placed, and a total lack of any mountain ranges...
But there's my five cents worth. It's certainly playable, but... Yeah, griping done.


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 Post subject: Re: Skyrim at War
PostPosted: Fri Dec 30, 2011 4:14 am 
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I'm actually taking Winterhold. Just... lettin' ya know. Since there is a war I don't think there is a King so I won't make one.

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 Post subject: Re: Skyrim at War
PostPosted: Fri Dec 30, 2011 4:14 am 
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Eltee wrote:
Mh. It seems like a terrible strategic warfare map. Dragon's Bridge is leagues from the Karth, and the Karth runs through neither Karthwasten nor Markarth. Which is kinda wonky. So... Perhaps, we can use another Skyrim map and map out some of the older settlements, maybe using the program Matt used for Faldor? I can scarcely see playing an RP with rivers and crossroads illogically placed, and a total lack of any mountain ranges...
But there's my five cents worth. It's certainly playable, but... Yeah, griping done.


Yeah, i really agree with this, but i don't mind either way.

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 Post subject: Re: Skyrim at War
PostPosted: Fri Dec 30, 2011 5:47 am 
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Username: King Acunaski!
Character Name: Jarl Rosteir (also known as Rosteir the Pure, Rosteir the Stern, or Rosteir the Charger)
Race: Nord-Redguard
Gender: Female
Age: 34
Description: Jarl Rosteir is your classical Nordic beauty. Her long, thick, beautiful blonde hair flows through the winds of Skyrim with such elegance that most men would faint at the sight of her. She has a defined facial structure and large, deep amber eyes. Her body is lean and curvy - every man’s dream. Her skin is not as fair as the common Nord's, though. It is a bit more dark in color due to her Redguard blood.
But Rosteir’s attitude strongly contradicts her appearance. At age 34, she remains a virgin, thus her title “Rosteir the Pure”. She strongly disagrees with any form of intoxication (legal or illegal), reasonless celebration, and “unholy sexual acts”, thus her second title “Rosteir the Stern”. Her third title, Rosteir the Charger, is gained from her internationally known reputation for her powerful, ruthless cavalry charges during battle. She valiantly leads her vast, well-armed cavalry units into the combat fields during almost every battle, fearlessly risking her own life for the sake of her kingdom’s victory. It has gained her much respect (and terror) from both her soldiers and her enemies.
Rosteir enforces strict political discipline and runs a ruthless court. She strongly supports the “eye for an eye, tooth for a tooth” ideal. This seems to be working, as crime rates within her borders have never been lower. She is extremely loyal to her allies, and very intelligent and well-educated. Rosteir can be described as very powerful, determined, and strong willed. She disagrees with the traditional, male-dominated society that has existed in Tamriel since the dawn of time.
Background: Jarl Rosteir is one of the most controversial rulers in Skyrim, mostly due to her racial background, virginity, and brutal tactics on the battlefield. Her mother, a renowned Nordic noblewoman, was viciously raped by the Redguard leader of a local criminal organization. Rosteir was the result. She was neglected and hated as a child. The only being on the planet that seemed to care for her was her mother. Her older brother of full Nordic blood was favored by all. He was to be the future Jarl of Northshore. However, he mysteriously “disappeared” on the night before his coronation. This drew extreme amounts of suspicion and controversy. Yet Rosteir was still crowned Jarl of Northshore the next month. She was 23 at the time. It enraged the populace that a half-Nord had gained the title of Jarl. The people were angered by her Reguard blood, but Rosteir was able to quell every form of opposition that presented itself. Since then, she has faced criticism for her refusal to bear a child, as well has her lack of mercy in the court. Yet, she is honored by the majority of her people for her bravery, strength, intelligence, and respect.
Other Information: Rosteir harbors a secret far greater than anyone else could imagine. Nobody knows of this secret but her closest staff members. It has been stated that this secret affects her maintenance of her virginity, as well as her ability to remain Jarl. Her houscarl is a massive, 55 year old Nordic battlemage called Fanar. His vast array of abilities and loyalty to the Jarl of Northshore is well-known.
Jarl Rosteir is also criticized for her "Imperialistic" ruling methods. She put an extremely heavy emphasis on her military, training them to be the best of the best - quality over quanity.
Colour: Dark Blue (Northshore)

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Last edited by King Acunasti on Fri Dec 30, 2011 4:26 pm, edited 1 time in total.

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