Then, three years later, the G-20 series was released. This meant that for double the price of a G-10 (they were still in production), you could have a laser autorifle on the arm rather than a standard machine gun, stronger armor, more sophisticated programming (which includes combat training), and superior speed. The G-20 soon found its way into the homes of millions of people around the world. Most were given commercial guard positions and home servants.
Suddenly, news of a shocking murder found its way across the world. It was not of William Ivanovich or any of his fellow scientists that made the robots. In fact, John Howard, 48 years old and resident of Great Britain, was killed. However, it was not who was murdered that was shocking. The shocking part was the murderer. John had bought a G-20 droid, yet surprisingly, the G-20 was not able to repel the murderer. Why? The autopsy found small burn marks on John. They looked identical to those found on a person killed by a G-20's laser rifle, which could only mean one thing: John's own G-20 had killed him.
A week later, a similar murder popped up, but this time it was of Li Chang, 72, resident of China. Soon, murders popped up all over the world that were by robots. The IRPMC put a recall of all robots (G-10s and G-20s) into effect. All robots eventually found their way back into IRPMC hands in about two weeks. Not too much later, the IRPMC started releasing robot armies to invade the US. Why did these robots rebel? People started to think if the IRPMC had planned this all along, and in doing so, they would be right.
Meanwhile, the people who had not owned robots formed a secret society so that they could create an army to fight the robots. They were able to amass an army to fight the mechanical invasion. Now, 35 years after the robots were first being worked on, these rebels, named Carpe Terra, (thanks, Ace!) have decided to finally attack the robots.
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Application Form: (And by the way, yes, you have to be a human rebel)
Character name:
Appearance:
Primary weapon: (basically anything but a sub-machine gun or pistol; you can use laser and plasma weapons; I may ask you to change your primary weapon if I think it'll cause issues)
Secondary weapon: (SMGs, pistols, and the like)
Melee weapon:
Other equipment: (stuff like body armor, explosive charges, first-aid kits, etc.)
Alternate skill: (computer hacking, lockpicking, your character is really strong, etc.)
Short history:
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How it will work:
Outside of battle, after each post, you will usually have two to four options you can take. Here's a sample post:
Once everyone has reached a general consensus on what to do, I'll continue with another post following from your choice, and it'll include another choice.The example wrote:You find a small, yet boarded up building. You can hear noises from inside it. You can:
» Break the door down and raid the place
» Try to figure out what the noises are
» Knock on the door
» Ignore it and continue on your way
Battles will be set up like this:
When in combat, you can attack once between each of my posts with whatever armaments you're carrying with you at the time. If you post multiple attacks, I will use the most recent one you posted. Once everyone has given an attack, I will post a description of the combat round, along with links to the die-roller site that I used for the data. After the description will be the combat template shown above.The combat template wrote: __________________
Level 2 Ivan Peterson (79/150) <boosted accuracy -- 3 turns left>
Level 2 John Smith (105/125)
VS
Level 1 G-10 (31/100) <stun -- 1 turn left>
Level 1 G-20 (93/150)
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How combat works:
Each character and enemy has a dodge chance, which is a fixed value. To hit someone, you need to roll higher than their dodge chance on a to hit roll. If the attack connects, then another die is rolled, this time determining how much damage the attack did. Bonuses to accuracy give modifiers to the to hit roll, while bonuses to dodge chance modify how high the enemy's to hit roll must be to hit you.
Example: My weapon has 2d6 to hit and 1d10 damage. My enemy has a dodge chance of 8. To hit my enemy, I need a to hit roll of 9 or higher. If I hit, then I roll a d10 to determine how much damage I did to the enemy.
Critical hits:
If the accuracy check is one of the two highest results possible with the given dice, then you score a critical hit. Damage equal to double the maximum amount for your weapon is automatically inflicted. Bonuses to this modify the range needed for a critical hit.
Example: My weapon has 2d6 to hit and 1d10 damage. If I get an 11 or 12 to hit, then I score a critical hit and instantly do 20 damage instead of the normal 10. If, however, I had a 50% boost to critical hits, then I would get one on a to hit roll of 10, 11, or 12.
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Thread rules:
1. Out-of-character text must be written in blue. I don't want to see posts written entirely in blue.
2. Dialogue must be written in red.
3. I will write official GM stuff (like whether or not a character is approved) in green. Only I am allowed to use green text.
4. Don't post an application unless you're going to play. (This forum isn't so bad about it, but I've been on others where, of 100 applications, I only got about 15 to play.) If you're going to be away from your computer for an extended length of time, then PM me.
5. When you post an application, delete everything in parenthesis.
6. Just to clarify, this will be a "serious" role-play.
7. Put "banana" somewhere in your application post so I know you read the rules.
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Players:
Mike "Cruncher" Bitzer (Sonixboom)
Garrett "Gary" Duklip (ace62394)
James Carsae (randomfrog)
Malivia T. (Vivec's Tears)






