The story of Zeyelden and its future actually begins an Era before its founding, before the Snow Elves and Akavirian tribes fled their homelands. It starts in the early days of the Merethic Era when the early humans, known as Nedes then, slow returned to Tamriel. A group of Nedes very loyal to the divines were slowly lead to the promised land, what would one day become known as Zeyelden. The land of Zel, as the Nedes called it, was a land where ‘Parts stayed Summer all year round’. The Nedes were happy here and lived many generations in peace, worshiping the gods with dance and song instead of silent prayers and kneeling. They revered none more than Arkay, god of life and death, who they called Shiva-Kali, and depicted him as a Statue of Half Man Half Woman. The left Side of the Statue was all Man with the right half of the statue was all woman. The female half, strangely, symbolized death and decay while the male half symbolized life and prosperity. Together the statue, which has four arms, formed the symbol of love and union with one set of arms and hands while the other set was carved in the motion of dance with the feet of the statue.
Then one day a child was born to this Nede tribe. She was named Aaheli, which meant Pure in their tongue. On the day Aaheli was born, an Elder Scroll appeared and materialized at the feet of the Shiva-Kali statue. It prophesized the love between the Pure one, (Aaheli), and the ‘Light of the Sky’, which in this village’s tongue meant Gaganjyot. This also happened to be the name of a lesser Aedra ‘Star’ whom the future Daedric Lord Meredia was in love with, yet never returned her love. However the scroll also prophesized the last days of peace for the clan, a great corruption due to what the scroll referred to as a Daedra, followed by a love cursed set by yet another Daedra, followed by a gender split. It said the curse couldn’t end until the defeat of the great black dragon that ate the souls of the living and the dead, of which a champion will emerge and know both the Voice of Skyrim and the Voice of Zel. This Champion would have a voice strong enough to end the curse and free the cursed ones to once again experience peace.
The scroll didn’t stop there, it also stated that in order for the land to survive long enough for the Champion to arrive and survive for many years after, that the Pure One and ‘Light of the Sky’ must lead their people, (the Nede’s), with the White Elves and the Yellow Skin humans with loyal wingless dragons that resembled snakes with legs. Together they would have to push back bronze skinned elves with bronze-like machines and would have to fight them twice. They would have to do this once in the early First Era, when the curse would still be in place, and then again in the Fourth Era, just after the curse was lifted. The Nede’s knew then that even though they couldn’t stop the curse from happening, they could leave hints and carvings for those that would help them end the curse. As
Aaheli grew, so did her beauty and her skill in Dancing. It wasn’t long before she grew to become their Queen, and proved to be the best one of the dance. She also drew the eye of a lesser Aedra star, Gaganjyot. So infatuated was he that he willingly cast himself from the heavens and onto the plane of Nirn just so he could
Dance with her and eventually win her heart. This also upset Meredia who grew extremely jealous of young mortal Aaheli. The last day of peace for the Nede’s of Zel, future Zeyelden, came on Aaheli’s eighteenth birthday when Gaganjyot proposed to her for her to become his Bride. By this point, Meredia had gone to the Daedric Prince Molag Bal and manipulated his choice of a woman so he could wound Arkay’s pride and unbroken spear of life and death. It was then that the events of
Opusculus Lamae Bal ta Mezzamortie occurred, only the book renames Aaheli as Lamae Beolfag, the name the Nordic tribe gave to her.
Gaganjyot was so heartbroken and used his Aedric powers to lead the Nedic men of the Zel tribe to find Aaheli. What he found was a broken undead shell of a woman so tainted by evil and pain that she had forgotten all love and only knew of death and misery. Lead by Gaganjyot, the Nedic men succeeded in killing most of the new vampires before the surviving few left. Gaganjyot, rather than forsake the woman he loved, used his divine powers to heal his Beloved to the point she remembered him and he carried her back to the village only to find the aspect of Meredia, the Aedric traitor. Meredia thought that by helping Molag Bal turn a mortal into an undead, that Gaganjyot would leave her and come running into the arms of Meredia. In her rage and anger she cursed them to forever live separately until one strong enough to break the curse arrived. Despite the curse, Gaganjyot was able to use the last remnants of his fading power to warn the other Aedra, who quickly cast Meredia from the heavens so she would forever remain and exist as a Daedra. This event is what also gave Meredia her extreme hatred of the Undead.
The curse separated the nedic men from the nedic women, causing all to remain in two sides of a split cave. The men, including Gaganjyot, became the
Metal Men and secret hormones which causes any homesexual male and heterosexual female to fall in love with them and forever be in their trap, dead or becoming one of the cursed. The Women, led by Aaheli, became known as the
Dead Dancers. Not vampires but not alive and not rotting zombies. Rather they are in a timeless state doomed for many eras dancing and entrapping homosexual women and heterosexual men with the pheromones they secret. Like the Metal Men, if you don’t become one of them you die.
Once every twenty five years, Gaganjyots power is enough to allow sanity to both gender tribes and he and Aaheli are allowed to come out of the caves for very brief visits that never last more than a few days. In this way they are able to temporally ‘breathe’ from Meredia’s curse, and communicate with those that will help them. On the Eve of the first Era, when Gaganjyot and Aaheli both met the leaders of the fleeing snow elves and akaviri tribes of men, it was on this day that they told their story and offered Zel as a home to the last of the Free Snow Elves and the akavirian humans and their dragon eggs if they would aid in ending the curse cast upon them. Prince Daiku and Queen Volindae agreed but also spoke that they needed help against the bronze-skin elves called the Dwemer, who were a bigger threat to them than the Nords. Such has the Elder Scroll Prophesized.
The Dwarves first began an attack two hundred years after Zeyelden’s founding. They posed as peacemakers and were somehow able to convince the Queen and councel that they merely wanted to know why that Zeyelden had prospered and became a very strong, magical city in such a brief period of time. They were allowed to study among Zeyelden, mainly for the purpose of secretly being studied and recorded by the Snow elves and Akaviri. One Night The Dwarves tride to take over young Zeyelden, as they sought the city and to enslave the last of the non-blinded and beautiful snow elves as well as the akavarian humans. The Snow Elf/Akaviran alliance were able to kill off most of the Dwemer before driving the survivors off a day short before Gaganjyot could receive his next power boost.
Five hundred years and a day went by before Zeyelden would see the Dwarves again. This time the population was Two thousand Snow Elves, Three Thousand Akavirians, Four Hundred Imperials, Three Hundred Altmer and Redguards, as well as Six Hundred Bretons that escaped their Ayleid Masters and fled North to Zeyelden. While half of the Dwemer population were either fighting at the Battle of Red Mountain or amongst themselves over the Aetherium Forge, the other half had brought their machinations to invade and hope to take over Zeyelden. The residents of Zeyelden had a leg up thanks to their brief study of the Dwemer they allowed to study among them for some time and knew enough to locate weak points of the Dwarven Automatons, which proved invalueable as the Dwemer brought no less than thirty Dwarven Centurions and countless Dwarven Spheres and Spiders. Though the army of Zeyelden fought with all their strength, they began to lose towards the evening of that day, almost a half hour before Gaganjyot and Aaheli were scheduled to awaken and thus help in this grand battle. Luckily, help arrived in the most unlikely of allies, Orcs who turned their back on Malacath and were searching for a new home to call their own. The Orcs surprised the Dwemer from behind, where the Dwemer Mages and Masters were. By killing one Mage, thirty spheres would fall. Killing the apprentices would kill many spiders and killing a Master, of which there were very few, would render 2 dwarven centurions inert if not destroyed.
Before the Orcs could be Overwelmed, the Metal Men and the Dead Dancers emerged from the Summer Lands of Zel, and worked their overwhelmingly powerful Bending-Magic. Earth Dancers of Men and Dancer alike broke the very ground many of the Dwarves and their Machines fought upon, while Water Dancers flooded them and some even short-circuited the machines. Fire Dancers mainly burned-alive a good portion of the Dwarves themselves and those not burnt alive would find themselves carried in wind funnels many stories above the ground before being dropped to their Deaths courtesy of the Air Dancers. Gaganjyot and Aaheli then held hands, something they hadn’t done since Molag Bal’s corruption and Meredia’s curse, and with their magic mixed with the Snow Elves and even the very Divines themselves, a portal was opened and sucked all the Dwemer and their Machines from Zeyelden into what looked to be a bottomless abyss. The Portal closed but didn’t disappear, instead it took the form of Aetherium Crystals and spread around all of Mundus sucking in every Dwarf in the realm. The event lead to the Race-Wide disappearance of the Dwemer in one day.
However, what should have been a day of rejoicing for the residents of Zeyelden was instead met with solemn knowledge that they would one day return and that Zeyelden would be their first stop. The curse of the Metal Men and the Dead Dancers remained, and it would take many centuries and three additional Eras before the Champion would emerge who could end it.
This is where Zeyelden-The Roleplay story begins. It is the time of Independence for you and for many that means for the first time out of your clans and cities. You will be given a War-Party, a group composed of individuals who harbor different strengths and skills and you will be tasked with traveling through portals to different dimensions and universes. Some places you will visit don’t believe Magic exists and if they have seen it, it wasn’t for many centuries, others have never seen humans in a very long time as they have died out and gone extinct. There will be times you will visit planents where the Vegetation alone proves highest on the food change and eats animals and humans alike. Some places you will be forced to fight others wars and save certain races from destruction all while strengthening yourselves mind body and soul. You will need to get strong to eventually join the Dovahkin in ending the Curse of the Dead Dancers and Metal Men before fighting by their sides with the return of the Dwemer who will be stronger than they ever were before!
Your journey will begin in Portalis, a large city at the foot of the Three Tiers and Dragon’s Mountain. Here you will meet your future party, be given a traveling pack as well as a mount or other means of flight. You will also meet with the guilds and bloodlines of your choosing so that you may briefly study among them to unlock your third tier attributes of Spirit, Force and Chi. Though you are young, you are already more powerful than the races found in the rest of Mundus especially Tamriel. This journey will make you and those you will come to call your friends stronger and buy you time until the Dovahkin arrives. The fate of Zeyelden and the rest of Mundus may very well be in your hands!