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A place to discuss and ask questions about the second part of The Elder Scrolls series
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Yo should we like, make a Daggerrim?

Mon Jul 31, 2023 1:33 am

First post ever but uh
Since Skyggerfall (which low-key sounds like an Elven slur), which is just Daggerfall in Skyrim's engine already exists, why not do the opposite and do Skyrim but in Daggerfall's engine (or we could just do what the DF remake is doing and use the Unity engine)

1.) Yes, this absolutely would take a lot of time, but this would more or less be a passion project so time wouldn't really matter (not like time is real, anyway)

2.) Try to use as little procedural generation as we can, and be as 1:1 as we can get.

I'm honestly wondering why we haven't done this yet, it would be really cool to see Skyrim in Daggerfall's style.
Last edited by DUNESDAY_ART on Fri Aug 04, 2023 4:23 pm, edited 3 times in total.

Re: Yo should we like, make a Daggerrim?

Tue Aug 01, 2023 4:07 pm

DUNESDAY_ART wrote:we

I'm not assuming that you're referring here to a group of modders you're part of that is willing to take on this project, so I'll just wonder how many dedicated Daggerfall Unity mod developers have actually played Skyrim to be even interested in this.

Re: Yo should we like, make a Daggerrim?

Tue Aug 01, 2023 9:33 pm

If you're looking for some Dwemer ruins assets for this, look no further: https://forums.dfworkshop.net/viewtopic.php?p=64517

Re: Yo should we like, make a Daggerrim?

Wed Aug 02, 2023 4:34 pm

MrFlibble wrote:
DUNESDAY_ART wrote:we

I'm not assuming that you're referring here to a group of modders you're part of that is willing to take on this project, so I'll just wonder how many dedicated Daggerfall Unity mod developers have actually played Skyrim to be even interested in this.


I'm not a part of any modding group, though I'd happily take up modding to make it happen.
My thought process was "If Daggerfall got the remake treatment by being put in Skyrim's engine, it only makes sense to give Skyrim the demake treatment and put it in Daggerfall's engine."

Re: Yo should we like, make a Daggerrim?

Fri Aug 04, 2023 9:57 am

I'm not sure if Daggerfall Unity in its current state supports fully fledged map editing. AFAIK, most mods alter or add assets to the existing map of the Iliac bay. You would want a completely different map for a Skyrim demake.

Re: Yo should we like, make a Daggerrim?

Fri Aug 04, 2023 4:18 pm

MrFlibble wrote:I'm not sure if Daggerfall Unity in its current state supports fully fledged map editing. AFAIK, most mods alter or add assets to the existing map of the Iliac bay. You would want a completely different map for a Skyrim demake.


Well, you know what they say.

"We won't know for sure until we find out."
- They
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