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 Post subject: Suggestions for Starfall Mod
PostPosted: Fri Sep 03, 2010 8:57 pm 
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As it says on my UESP userpage, I'm making a large mod called Starfall, adding a town called Starfall far Northwest of Anvil. Over One hundred and ten people so far -- it's more of a suburb than a town. (Of course, many people are new generic enemies)

Anyway - I'm making a place called Geeh's Plaza (The owner, of course, being Geeh) and it's a large cave providing jobs for the town. I already have A mine section, and a mage's quarters. Any other suggestions of what can be in the cave? (A large, multi-area cave with lots of light and civilization) I'm drawing a blank on what else I can add.

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 Post subject: Re: Suggestions for Starfall Mod
PostPosted: Fri Sep 03, 2010 10:41 pm 
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Maybe a hunter's section?
I dont really understand your question:
'providing jobs for the town'?
So can you sell like 'silver nuggets' at the mine section?

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 Post subject: Re: Suggestions for Starfall Mod
PostPosted: Fri Sep 03, 2010 11:03 pm 
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Hex Link wrote:
Maybe a hunter's section?
I dont really understand your question:
'providing jobs for the town'?
So can you sell like 'silver nuggets' at the mine section?


Like the townspeople go there daily and work, plus some vendors and stuff.

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 Post subject: Re: Suggestions for Starfall Mod
PostPosted: Sat Sep 04, 2010 12:10 am 
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If the cave provides Jobs, then maybe a central gathering area where all the jobs are handed out. It could possibly be the eating area as well.

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 Post subject: Re: Suggestions for Starfall Mod
PostPosted: Sat Sep 04, 2010 12:15 am 
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Spiney wrote:
If the cave provides Jobs, then maybe a central gathering area where all the jobs are handed out. It could possibly be the eating area as well.

Yeah, but I know how to put furnature and custom activators in n' stuff, so I can make it pretty much any mideval job I can.

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 Post subject: Re: Suggestions for Starfall Mod
PostPosted: Tue Sep 07, 2010 2:29 am 
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In Starfall, Vaermina becomes your enemy. She is the master of nightmares. So, I decided that she'll put you through several torture sessions in your dreams, making you watch her torture the most-liked NPCs in the game. This is who I handpicked:

Adoring Fan
Viciente Valtieri
Uriel Septim
Vilena Donton
Hannibal Traven
M'aiq the Liar
Janus Hassildor
Falanu Hlaalu

So, what do you think? Is this a good list of the most-liked or well-known NPCs in the game?

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 Post subject: Re: Suggestions for Starfall Mod
PostPosted: Tue Sep 07, 2010 3:40 am 
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Swap Adoring fan with Dar-ma. Then the list is complete.

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 Post subject: Re: Suggestions for Starfall Mod
PostPosted: Wed Sep 08, 2010 2:00 am 
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Here's a short, extended description of Starfall, the town with secrets in it's closet.

When a mysterious stranger approaches the player and informs him of a small town, Starfall, in need of help, he goes there immediately. He finds a small town with thirteen houses, a shop, a priory, and a manor, but only five citizens. After gaining the leader's trust by sending a guard away trying to take control of Starfall for the Anvil Countess, he then sends the player on several quests building Starfall up and repopulating it.

Suddenly, a heartless act is commited within the community, and the player slowly defeats Starfall's enemies in order to find the fiend responsible for the act.

Just at the 'climax' of Starfall's saga and the death of a respected member of Starfall, a new twist comes, one that blows your mind and doubles the length of the mod.

Then, when you start to question your deeds since you were swept up along the path of this mod, you find out the true reason Starfall was build in the first place... it is fighting something, someone, that could endanger the enitre world.

Gain companions, reap countless enemies of infamous stature, fight alongside gods, go to the underworld, and travel through time in Starfall, where everyone has secrets...

Good mod? Something you'd play? :mrgreen: :oops:

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 Post subject: Re: Suggestions for Starfall Mod
PostPosted: Wed Sep 08, 2010 3:14 am 
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As long as you test the cheese out of all the quests, and (hopefully) have voice acting I would definitely get it. It sounds great!

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 Post subject: Re: Suggestions for Starfall Mod
PostPosted: Wed Sep 08, 2010 3:28 am 
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Sounds like it's going to be a great mod! I'd definitely play it as long as it's stable.
One question though. Northwest of Anvil...why didn't you call it Sutch?

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 Post subject: Re: Suggestions for Starfall Mod
PostPosted: Wed Sep 08, 2010 7:21 pm 
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BFG wrote:
Sounds like it's going to be a great mod! I'd definitely play it as long as it's stable.
One question though. Northwest of Anvil...why didn't you call it Sutch?


Well, actually, it's more Northeast of Kvatch but since it is destroyed, I decided that Anvil would take more interest in it, plus the 'manor' is an Anvil-styled house. It's pretty much just below the "T" in County Kvatch. Plus, I wanted it to be unique. :wink:

I'm probably going to do all of the male voice acting, and I've been called a good mimic, so I can do some more "Gruff, evil voices". I may get a volenteer(s) on the Nexus forums at the very very end to voice all of the females.

And what, exactly, do you mean "Test the cheese out of all of the quests?" :P

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 Post subject: Re: Suggestions for Starfall Mod
PostPosted: Wed Sep 08, 2010 10:38 pm 
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Arch-Mage Matt wrote:
And what, exactly, do you mean "Test the cheese out of all of the quests?" :P


My guess would be something along the lines of "Make the quests stable enough that Sheogorath would be proud"!

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 Post subject: Re: Suggestions for Starfall Mod
PostPosted: Wed Sep 08, 2010 11:08 pm 
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Do you think you could provide a location of the town? I'd be happy to add in a few houses in the surrounding area if you'd like.

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 Post subject: Re: Suggestions for Starfall Mod
PostPosted: Wed Sep 08, 2010 11:21 pm 
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LunarSweets wrote:
Do you think you could provide a location of the town? I'd be happy to add in a few houses in the surrounding area if you'd like.

(Edit, thanks.) -44, 3 brings you to the outskirts of the town. Strange, I knew that from memory... I took out a lot of rocks and trees in the area. I think I'm done with the actual town, but I may consider expanding it.

The quests slowly build up from errand boy quests to saving the world. And everything in between.... 8)

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 Post subject: Re: Suggestions for Starfall Mod
PostPosted: Wed Sep 08, 2010 11:29 pm 
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You don't happen to have a beta copy of the mod I could use, do you? I don't need it, but it'd help quite a bit with the architecture, etc.

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 Post subject: Re: Suggestions for Starfall Mod
PostPosted: Wed Sep 08, 2010 11:48 pm 
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LunarSweets wrote:
You don't happen to have a beta copy of the mod I could use, do you? I don't need it, but it'd help quite a bit with the architecture, etc.


I don't really think the mod is that far along yet... I have built the NPCs (Over 150), interiors, some AI, the town, and some camps. I only have about 7 MQs, and some dialogue, but I still have all of the ideas down.

I'm rambling... but give me a day or two so the quests develop it a bit farthur and I could give you a copy so far is my point, unless you could do whatever you want to do with what it is so far.

Rambling again... Herher... of that note, how would I share the file with you? :oops:

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 Post subject: Re: Suggestions for Starfall Mod
PostPosted: Thu Sep 09, 2010 12:17 am 
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I'm not sure. You work, I'll research. :mrgreen:

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 Post subject: Re: Suggestions for Starfall Mod
PostPosted: Thu Sep 09, 2010 12:29 am 
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LunarSweets wrote:
I'm not sure. You work, I'll research. :mrgreen:

:lol: Can do.

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 Post subject: Re: Suggestions for Starfall Mod
PostPosted: Thu Sep 09, 2010 10:55 pm 
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Alright, so I think you may be able to send me the Mod when you get a beta by making it an attachment in an email. Not for sure though. I'll test ASAP.

EDIT: Just sent myself me mod. It works!

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 Post subject: Re: Suggestions for Starfall Mod
PostPosted: Fri Sep 10, 2010 12:17 am 
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LunarSweets wrote:
Alright, so I think you may be able to send me the Mod when you get a beta by making it an attachment in an email. Not for sure though. I'll test ASAP.

EDIT: Just sent myself me mod. It works!

Cool. What would you plan to do with it when you got it? Just asking.

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 Post subject: Re: Suggestions for Starfall Mod
PostPosted: Fri Sep 10, 2010 8:07 pm 
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Add in a few homes, maybe do a bit of landscaping...(If you'd allow)

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 Post subject: Re: Suggestions for Starfall Mod
PostPosted: Fri Sep 10, 2010 8:49 pm 
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LunarSweets wrote:
Add in a few homes, maybe do a bit of landscaping...(If you'd allow)

Yeah... The "Shape" of the town is just thirteen houses in a cirlcle with the four special buildings (Shop, chapel, Manor, Inn).

It would be pretty easy to do myself, but if all you want to do is look at the houses and actual town it would be ready now.

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 Post subject: Re: Suggestions for Starfall Mod
PostPosted: Sat Sep 11, 2010 2:51 am 
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That'd be fine. I guess I'll PM you with my email?

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 Post subject: Re: Suggestions for Starfall Mod
PostPosted: Sat Sep 11, 2010 3:08 am 
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LunarSweets wrote:
That'd be fine. I guess I'll PM you with my email?


Sure. It'll be really jumbled right now, everyone is at different stages in development and same for the quests.

If you want to help with anything else, I could write up a quick summary of all the unfinished quests. (A book you can read in the CS) That could be a couple details.

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 Post subject: Re: Suggestions for Starfall Mod
PostPosted: Sat Sep 11, 2010 3:20 am 
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If you'd like, that'd be great.

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