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 Post subject: Oscuro's Oblivion Overhaul Missing Meshes
PostPosted: Fri Mar 12, 2010 8:42 pm 
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Apprentice
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Joined: Mon Jun 16, 2008 3:18 pm
Posts: 101
Location: 200 S. Baby Yummy Street
I made a thread about this on the official forums but they are currently closed so I can't see if I got any answers.

I first downloaded OOO from the official site. I downloaded the 1.3+1.31+1.32 version (http://elderscrolls.filefront.com/file/ ... haul;68542), and the 1.33 upgrade (http://www.tesnexus.com/downloads/file.php?id=152560). I simply double clicked the zipped file, browsed to the data folder, and extracted. I used the installer to patch it to 1.33. The game launched fine and I started a new character. I saw that the woman captain who is escorting the emporer is now wearing different armor (not the reg. blades armor), so I know that the mod changed something. However, when the escort and I part ways (when the rat come out of the hole in the wall) and I walk into the caves area, there are several large yellow diamonds. Instead of having the normal exclaimation mark, they displayed a text saying something like "Wtf ima missing a mesh). I attempted reinstalling several times before giving up.

I notice that there is a full version, containing 1.3, 1.31 , 1.32, and 1.33. I am downloading it now and I will update the thread when I install it to see if OOO is working now.

I appriciate any input you can give me as to what is wrong.

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 Post subject: Re: Oscuro's Oblivion Overhaul Missing Meshes
PostPosted: Sat Mar 13, 2010 6:16 pm 
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Warder
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Joined: Wed May 28, 2008 11:00 am
Posts: 417
Location: Srbija
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Forget all that and lisen instryctions.

Download:
OOO_133_Complete.7z from Planet Elder Scrolls
OOO 134 Beta 5 Patch from The Elder Scrolls Nexus.

Now extract OOO_133_Complete.7z to empty folder.
After that extract content of OOO 134 Beta 5 Patch in same folder and overvrite existing files.

Open Oblivion Mod Manager, and klick on create, and select folder wer you extract OOO_133_Complete.7z and OOO 134 Beta 5 Patch.
Wen Oblivion Mod Manager say he finde omod conversion data and ask you to use them, say yes.
Then you only need to pres create omod and wait him to finish.
After you need to activate mod and script will lead you to rest of the instalation proces.

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 Post subject: Re: Oscuro's Oblivion Overhaul Missing Meshes
PostPosted: Fri Jul 27, 2012 2:39 am 
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Layman
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Joined: Tue Jul 24, 2012 3:08 pm
Posts: 1
UESPoints: 0
I did exactly as explained above and still have lots of missing meshes. The only mods I have installed are the unofficial patch and OOO. Once I created the omod and activated it OMM didn't say anything else, I am launching from within OMM. Am I doing something wrong?

[edit] Nevermind, I uninstalled everything and reinstalled and it's working perfectly. Highly recommend the suggested method of installing the archive using OMM.


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